IS_LEVELCLASS_USER(n) ? 7 : \
9)
-#define TOKEN_VALUE_POSITION 30
+#define TOKEN_VALUE_POSITION 40
+#define TOKEN_COMMENT_POSITION 60
#define MAX_COOKIE_LEN 256
return filename;
/* 4th try: look for default artwork in new default artwork directory */
- filename = getPath2(getDefaultGraphicsDir("gfx_classic"), basename);
+ filename = getPath2(getDefaultGraphicsDir(GRAPHICS_SUBDIR), basename);
if (fileExists(filename))
return filename;
return NULL; /* cannot find image file */
}
+char *getCustomSoundFilename(char *basename)
+{
+ static char *filename = NULL;
+
+ if (filename != NULL)
+ free(filename);
+
+ /* 1st try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 2nd try: look for special artwork in private artwork directory */
+ filename = getPath2(getUserSoundsDir(), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultSoundsDir(SOUNDS_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.sounds_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find image file */
+}
+
+char *getCustomSoundConfigFilename()
+{
+ return getCustomSoundFilename(SOUNDSINFO_FILENAME);
+}
+
+char *getCustomMusicDirectory(void)
+{
+ static char *directory = NULL;
+
+ if (directory != NULL)
+ free(directory);
+
+ /* 1st try: look for special artwork in current level series directory */
+ directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
+ if (fileExists(directory))
+ return directory;
+
+ /* 2nd try: look for special artwork in private artwork directory */
+ directory = getStringCopy(getUserMusicDir());
+ if (fileExists(directory))
+ return directory;
+
+ /* 3rd try: look for special artwork in configured artwork directory */
+ directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
+ if (fileExists(directory))
+ return directory;
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ directory = getStringCopy(getDefaultMusicDir(MUSIC_SUBDIR));
+ if (fileExists(directory))
+ return directory;
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ directory = getStringCopy(options.music_directory);
+ if (fileExists(directory))
+ return directory;
+
+ return NULL; /* cannot find image file */
+}
+
void InitTapeDirectory(char *level_subdir)
{
createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE);
return (node != NULL && !node->node_group && !node->parent_link);
}
-TreeInfo *getFirstValidLevelSeries(TreeInfo *node)
+TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *node)
{
if (node == NULL)
{
- if (leveldir_first) /* start with first level directory entry */
- return getFirstValidLevelSeries(leveldir_first);
+ if (node->node_top) /* start with first tree entry */
+ return getFirstValidTreeInfoEntry(*node->node_top);
else
return NULL;
}
else if (node->node_group) /* enter level group (step down into tree) */
- return getFirstValidLevelSeries(node->node_group);
+ return getFirstValidTreeInfoEntry(node->node_group);
else if (node->parent_link) /* skip start entry of level group */
{
if (node->next) /* get first real level series entry */
- return getFirstValidLevelSeries(node->next);
+ return getFirstValidTreeInfoEntry(node->next);
else /* leave empty level group and go on */
- return getFirstValidLevelSeries(node->node_parent->next);
+ return getFirstValidTreeInfoEntry(node->node_parent->next);
}
else /* this seems to be a regular level series */
return node;
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL));
- leveldir_current = getFirstValidLevelSeries(leveldir_first);
+ /* before sorting, the first entries will be from the user directory */
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
if (leveldir_first == NULL)
Error(ERR_EXIT, "cannot find any valid level series in any directory");
char *check_dir = NULL;
int i;
- if (access(getUserLevelDir(filename), F_OK) == 0) /* file exists */
+ if (access(filename, F_OK) == 0) /* file exists */
loadSetupFileList(filename);
if (setup_file_list == NULL) /* no config file -- look for artwork files */
struct dirent *dir_entry;
boolean valid_file_found = FALSE;
- if ((dir = opendir(base_directory)) != NULL)
+ if ((dir = opendir(directory_path)) != NULL)
{
while ((dir_entry = readdir(dir)) != NULL)
{
if (!valid_file_found)
{
- Error(ERR_WARN, "ignoring artwork directory '%s'", base_directory);
+ if (options.debug)
+ Error(ERR_WARN, "ignoring artwork directory '%s'", base_directory);
free(directory_path);
free(filename);
if (node_parent == NULL) /* top level group */
{
- artwork_new->basepath = base_directory;
- artwork_new->fullpath = artwork_new->filename;
+ artwork_new->basepath = getStringCopy(base_directory);
+ artwork_new->fullpath = getStringCopy(artwork_new->filename);
}
else /* sub level group */
{
- artwork_new->basepath = node_parent->basepath;
+ artwork_new->basepath = getStringCopy(node_parent->basepath);
artwork_new->fullpath = getPath2(node_parent->fullpath, directory_name);
}
TREE_TYPE_MUSIC_DIR);
/* before sorting, the first entries will be from the user directory */
- artwork.gfx_current = artwork.gfx_first;
- artwork.snd_current = artwork.snd_first;
- artwork.mus_current = artwork.mus_first;
+ artwork.gfx_current =
+ getTreeInfoFromFilename(artwork.gfx_first, setup.graphics_set);
+ if (artwork.gfx_current == NULL)
+ artwork.gfx_current = getFirstValidTreeInfoEntry(artwork.gfx_first);
+
+ artwork.snd_current =
+ getTreeInfoFromFilename(artwork.snd_first, setup.sounds_set);
+ if (artwork.snd_current == NULL)
+ artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
+
+ artwork.mus_current =
+ getTreeInfoFromFilename(artwork.mus_first, setup.music_set);
+ if (artwork.mus_current == NULL)
+ artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
+
+ artwork.graphics_set_current = artwork.gfx_current->name;
+ artwork.sounds_set_current = artwork.snd_current->name;
+ artwork.music_set_current = artwork.mus_current->name;
sortTreeInfo(&artwork.gfx_first, compareTreeInfoEntries);
sortTreeInfo(&artwork.snd_first, compareTreeInfoEntries);
if (strcmp(keyname, "(undefined)") != 0 &&
strcmp(keyname, "(unknown)") != 0)
{
- for (i=strlen(entry); i<50; i++)
+ /* add at least one whitespace */
+ strcat(entry, " ");
+ for (i=strlen(entry); i<TOKEN_COMMENT_POSITION; i++)
strcat(entry, " ");
strcat(entry, "# ");
struct SetupFileList *level_setup_list = NULL;
/* always start with reliable default values */
- leveldir_current = getFirstValidLevelSeries(leveldir_first);
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup.conf */
leveldir_current = getTreeInfoFromFilename(leveldir_first,
last_level_series);
if (leveldir_current == NULL)
- leveldir_current = leveldir_first;
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
checkSetupFileListIdentifier(level_setup_list, getCookie("LEVELSETUP"));