rnd-20020611-1-src
[rocksndiamonds.git] / src / libgame / setup.c
index 6ad11351d1dca59eea56a49bb080f0dd5a7dd915..6c49cac933aeff7402e042bb24677325ee9f1357 100644 (file)
@@ -385,32 +385,30 @@ char *getCustomImageFilename(char *basename)
 
   basename = getCorrectedImageBasename(basename);
 
-  /* 1st try: look for special artwork in current level series directory */
-  filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
-  if (fileExists(filename))
-    return filename;
-
-  /* 2nd try: look for special artwork in private artwork directory */
-  filename = getPath2(getUserGraphicsDir(), basename);
-  if (fileExists(filename))
-    return filename;
+  if (!setup.override_level_graphics)
+  {
+    /* 1st try: look for special artwork in current level series directory */
+    filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
+    if (fileExists(filename))
+      return filename;
+  }
 
-  /* 3rd try: look for special artwork in configured artwork directory */
+  /* 2nd try: look for special artwork in configured artwork directory */
   filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
   if (fileExists(filename))
     return filename;
 
-  /* 4th try: look for default artwork in new default artwork directory */
+  /* 3rd try: look for default artwork in new default artwork directory */
   filename = getPath2(getDefaultGraphicsDir(GRAPHICS_SUBDIR), basename);
   if (fileExists(filename))
     return filename;
 
-  /* 5th try: look for default artwork in old default artwork directory */
+  /* 4th try: look for default artwork in old default artwork directory */
   filename = getPath2(options.graphics_directory, basename);
   if (fileExists(filename))
     return filename;
 
-  return NULL;                                 /* cannot find image file */
+  return NULL;         /* cannot find specified artwork file anywhere */
 }
 
 char *getCustomSoundFilename(char *basename)
@@ -420,36 +418,30 @@ char *getCustomSoundFilename(char *basename)
   if (filename != NULL)
     free(filename);
 
-#if 0
-  /* 1st try: look for special artwork in current level series directory */
-  filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
-  if (fileExists(filename))
-    return filename;
-#endif
-
-#if 0
-  /* 2nd try: look for special artwork in private artwork directory */
-  filename = getPath2(getUserSoundsDir(), basename);
-  if (fileExists(filename))
-    return filename;
-#endif
+  if (!setup.override_level_sounds)
+  {
+    /* 1st try: look for special artwork in current level series directory */
+    filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
+    if (fileExists(filename))
+      return filename;
+  }
 
-  /* 3rd try: look for special artwork in configured artwork directory */
+  /* 2nd try: look for special artwork in configured artwork directory */
   filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
   if (fileExists(filename))
     return filename;
 
-  /* 4th try: look for default artwork in new default artwork directory */
+  /* 3rd try: look for default artwork in new default artwork directory */
   filename = getPath2(getDefaultSoundsDir(SOUNDS_SUBDIR), basename);
   if (fileExists(filename))
     return filename;
 
-  /* 5th try: look for default artwork in old default artwork directory */
+  /* 4th try: look for default artwork in old default artwork directory */
   filename = getPath2(options.sounds_directory, basename);
   if (fileExists(filename))
     return filename;
 
-  return NULL;                                 /* cannot find image file */
+  return NULL;         /* cannot find specified artwork file anywhere */
 }
 
 char *getCustomSoundConfigFilename()
@@ -464,32 +456,30 @@ char *getCustomMusicDirectory(void)
   if (directory != NULL)
     free(directory);
 
-  /* 1st try: look for special artwork in current level series directory */
-  directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
-  if (fileExists(directory))
-    return directory;
-
-  /* 2nd try: look for special artwork in private artwork directory */
-  directory = getStringCopy(getUserMusicDir());
-  if (fileExists(directory))
-    return directory;
+  if (!setup.override_level_music)
+  {
+    /* 1st try: look for special artwork in current level series directory */
+    directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
+    if (fileExists(directory))
+      return directory;
+  }
 
-  /* 3rd try: look for special artwork in configured artwork directory */
+  /* 2nd try: look for special artwork in configured artwork directory */
   directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
   if (fileExists(directory))
     return directory;
 
-  /* 4th try: look for default artwork in new default artwork directory */
+  /* 3rd try: look for default artwork in new default artwork directory */
   directory = getStringCopy(getDefaultMusicDir(MUSIC_SUBDIR));
   if (fileExists(directory))
     return directory;
 
-  /* 5th try: look for default artwork in old default artwork directory */
+  /* 4th try: look for default artwork in old default artwork directory */
   directory = getStringCopy(options.music_directory);
   if (fileExists(directory))
     return directory;
 
-  return NULL;                                 /* cannot find image file */
+  return NULL;         /* cannot find specified artwork file anywhere */
 }
 
 void InitTapeDirectory(char *level_subdir)
@@ -526,50 +516,6 @@ void InitLevelSetupDirectory(char *level_subdir)
   createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE);
 }
 
-void ReadChunk_VERS(FILE *file, int *file_version, int *game_version)
-{
-  int file_version_major, file_version_minor, file_version_patch;
-  int game_version_major, game_version_minor, game_version_patch;
-
-  file_version_major = fgetc(file);
-  file_version_minor = fgetc(file);
-  file_version_patch = fgetc(file);
-  fgetc(file);         /* not used */
-
-  game_version_major = fgetc(file);
-  game_version_minor = fgetc(file);
-  game_version_patch = fgetc(file);
-  fgetc(file);         /* not used */
-
-  *file_version = VERSION_IDENT(file_version_major,
-                               file_version_minor,
-                               file_version_patch);
-
-  *game_version = VERSION_IDENT(game_version_major,
-                               game_version_minor,
-                               game_version_patch);
-}
-
-void WriteChunk_VERS(FILE *file, int file_version, int game_version)
-{
-  int file_version_major = VERSION_MAJOR(file_version);
-  int file_version_minor = VERSION_MINOR(file_version);
-  int file_version_patch = VERSION_PATCH(file_version);
-  int game_version_major = VERSION_MAJOR(game_version);
-  int game_version_minor = VERSION_MINOR(game_version);
-  int game_version_patch = VERSION_PATCH(game_version);
-
-  fputc(file_version_major, file);
-  fputc(file_version_minor, file);
-  fputc(file_version_patch, file);
-  fputc(0, file);      /* not used */
-
-  fputc(game_version_major, file);
-  fputc(game_version_minor, file);
-  fputc(game_version_patch, file);
-  fputc(0, file);      /* not used */
-}
-
 
 /* ------------------------------------------------------------------------- */
 /* some functions to handle lists of level directories                       */
@@ -607,13 +553,9 @@ boolean validLevelSeries(TreeInfo *node)
 TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *node)
 {
   if (node == NULL)
-  {
-    if (node->node_top)                /* start with first tree entry */
-      return getFirstValidTreeInfoEntry(*node->node_top);
-    else
-      return NULL;
-  }
-  else if (node->node_group)   /* enter level group (step down into tree) */
+    return NULL;
+
+  if (node->node_group)                /* enter level group (step down into tree) */
     return getFirstValidTreeInfoEntry(node->node_group);
   else if (node->parent_link)  /* skip start entry of level group */
   {
@@ -696,6 +638,12 @@ TreeInfo *getTreeInfoFromFilenameExt(TreeInfo *node, char *filename)
     {
       if (strcmp(filename, node->filename) == 0)
        return node;
+
+      /* special case when looking for level series artwork:
+        node->name_short contains level series filename */
+      if (strcmp(node->filename, ".") == 0 &&
+         strcmp(filename, node->name_short) == 0)
+       return node;
     }
 
     node = node->next;
@@ -1452,6 +1400,8 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
   else
     setTreeInfoToDefaults(leveldir_new, TREE_TYPE_LEVEL_DIR);
 
+  leveldir_new->filename = getStringCopy(directory_name);
+
   checkSetupFileListIdentifier(setup_file_list, getCookie("LEVELINFO"));
 
   /* set all structure fields according to the token/value pairs */
@@ -1475,8 +1425,6 @@ static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
   if (leveldir_new->name_sorting == NULL)
     leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
 
-  leveldir_new->filename = getStringCopy(directory_name);
-
   if (node_parent == NULL)             /* top level group */
   {
     leveldir_new->basepath = level_directory;
@@ -1685,7 +1633,9 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first,
       artwork_new->name = getStringCopy(artwork_new->filename);
     }
 
+#if 0
     DrawInitText(artwork_new->name, 150, FC_YELLOW);
+#endif
 
     if (artwork_new->name_short == NULL)
       artwork_new->name_short = getStringCopy(artwork_new->name);
@@ -1740,6 +1690,8 @@ static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first,
     artwork_new->name_sorting = getStringCopy(artwork_new->name);
   }
 
+  DrawInitText(artwork_new->name, 150, FC_YELLOW);
+
   pushTreeInfo(node_first, artwork_new);
 
   freeSetupFileList(setup_file_list);
@@ -1806,6 +1758,27 @@ static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first,
          base_directory);
 }
 
+static TreeInfo *getDummyArtworkInfo(int type)
+{
+  /* this is only needed when there is completely no artwork available */
+  TreeInfo *artwork_new = newTreeInfo();
+
+  setTreeInfoToDefaults(artwork_new, type);
+
+  artwork_new->filename = getStringCopy(NOT_AVAILABLE);
+  artwork_new->fullpath = getStringCopy(NOT_AVAILABLE);
+  artwork_new->basepath = getStringCopy(NOT_AVAILABLE);
+
+  if (artwork_new->name != NULL)
+    free(artwork_new->name);
+
+  artwork_new->name         = getStringCopy(NOT_AVAILABLE);
+  artwork_new->name_short   = getStringCopy(NOT_AVAILABLE);
+  artwork_new->name_sorting = getStringCopy(NOT_AVAILABLE);
+
+  return artwork_new;
+}
+
 void LoadArtworkInfo()
 {
   DrawInitText("Looking for custom artwork:", 120, FC_GREEN);
@@ -1831,6 +1804,13 @@ void LoadArtworkInfo()
                                getUserMusicDir(),
                                TREE_TYPE_MUSIC_DIR);
 
+  if (artwork.gfx_first == NULL)
+    artwork.gfx_first = getDummyArtworkInfo(TREE_TYPE_GRAPHICS_DIR);
+  if (artwork.snd_first == NULL)
+    artwork.snd_first = getDummyArtworkInfo(TREE_TYPE_SOUNDS_DIR);
+  if (artwork.mus_first == NULL)
+    artwork.mus_first = getDummyArtworkInfo(TREE_TYPE_MUSIC_DIR);
+
   /* before sorting, the first entries will be from the user directory */
   artwork.gfx_current =
     getTreeInfoFromFilename(artwork.gfx_first, setup.graphics_set);
@@ -1840,21 +1820,21 @@ void LoadArtworkInfo()
   artwork.snd_current =
     getTreeInfoFromFilename(artwork.snd_first, setup.sounds_set);
   if (artwork.snd_current == NULL)
-  artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
+    artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
 
   artwork.mus_current =
     getTreeInfoFromFilename(artwork.mus_first, setup.music_set);
   if (artwork.mus_current == NULL)
-  artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
+    artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
 
-  artwork.graphics_set_current = artwork.gfx_current->name;
-  artwork.sounds_set_current = artwork.snd_current->name;
-  artwork.music_set_current = artwork.mus_current->name;
+  artwork.graphics_set_current_name = artwork.gfx_current->name;
+  artwork.sounds_set_current_name = artwork.snd_current->name;
+  artwork.music_set_current_name = artwork.mus_current->name;
 
 #if 0
-  printf("graphics set == %s\n\n", artwork.graphics_set_current);
-  printf("sounds set == %s\n\n", artwork.sounds_set_current);
-  printf("music set == %s\n\n", artwork.music_set_current);
+  printf("graphics set == %s\n\n", artwork.graphics_set_current_name);
+  printf("sounds set == %s\n\n", artwork.sounds_set_current_name);
+  printf("music set == %s\n\n", artwork.music_set_current_name);
 #endif
 
   sortTreeInfo(&artwork.gfx_first, compareTreeInfoEntries);
@@ -1927,7 +1907,7 @@ void LoadLevelArtworkInfo()
   sortTreeInfo(&artwork.snd_first, compareTreeInfoEntries);
   sortTreeInfo(&artwork.mus_first, compareTreeInfoEntries);
 
-#if 1
+#if 0
   dumpTreeInfo(artwork.gfx_first, 0);
   dumpTreeInfo(artwork.snd_first, 0);
   dumpTreeInfo(artwork.mus_first, 0);
@@ -1978,6 +1958,9 @@ char *getSetupValue(int type, void *value)
 {
   static char value_string[MAX_LINE_LEN];
 
+  if (value == NULL)
+    return NULL;
+
   switch (type)
   {
     case TYPE_BOOLEAN: