fixed drawing envelope request to be always on top of tile cursor
[rocksndiamonds.git] / src / libgame / setup.c
index e2405996731e195ec72dcd9b69ed92fa5a2ddeb2..6886e101d343e5e63d14bcb640f70d7806019be2 100644 (file)
@@ -19,6 +19,7 @@
 #include "platform.h"
 
 #include "setup.h"
+#include "sound.h"
 #include "joystick.h"
 #include "text.h"
 #include "misc.h"
@@ -1253,7 +1254,58 @@ char *getCustomArtworkLevelConfigFilename(int type)
   return filename;
 }
 
-char *getCustomMusicDirectory(void)
+static boolean directoryExists_CheckMusic(char *directory, boolean check_music)
+{
+  if (!directoryExists(directory))
+    return FALSE;
+
+  if (!check_music)
+    return TRUE;
+
+  Directory *dir;
+  DirectoryEntry *dir_entry;
+  int num_music = getMusicListSize();
+  boolean music_found = FALSE;
+
+  if ((dir = openDirectory(directory)) == NULL)
+    return FALSE;
+
+  while ((dir_entry = readDirectory(dir)) != NULL)     // loop all entries
+  {
+    char *basename = dir_entry->basename;
+    boolean music_already_used = FALSE;
+    int i;
+
+    // skip all music files that are configured in music config file
+    for (i = 0; i < num_music; i++)
+    {
+      struct FileInfo *music = getMusicListEntry(i);
+
+      if (strEqual(basename, music->filename))
+      {
+       music_already_used = TRUE;
+
+       break;
+      }
+    }
+
+    if (music_already_used)
+      continue;
+
+    if (FileIsMusic(dir_entry->filename))
+    {
+      music_found = TRUE;
+
+      break;
+    }
+  }
+
+  closeDirectory(dir);
+
+  return music_found;
+}
+
+static char *getCustomMusicDirectoryExt(boolean check_music)
 {
   static char *directory = NULL;
   boolean skip_setup_artwork = FALSE;
@@ -1264,7 +1316,7 @@ char *getCustomMusicDirectory(void)
   {
     // 1st try: look for special artwork in current level series directory
     directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
-    if (directoryExists(directory))
+    if (directoryExists_CheckMusic(directory, check_music))
       return directory;
 
     free(directory);
@@ -1274,7 +1326,9 @@ char *getCustomMusicDirectory(void)
     {
       // 2nd try: look for special artwork configured in level series config
       directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
-      if (directoryExists(directory))
+
+      // directory also valid if no unconfigured music found (no game music)
+      if (directoryExists_CheckMusic(directory, FALSE))
        return directory;
 
       free(directory);
@@ -1288,7 +1342,9 @@ char *getCustomMusicDirectory(void)
   {
     // 3rd try: look for special artwork in configured artwork directory
     directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
-    if (directoryExists(directory))
+
+    // directory also valid if no unconfigured music found (no game music)
+    if (directoryExists_CheckMusic(directory, FALSE))
       return directory;
 
     free(directory);
@@ -1296,19 +1352,29 @@ char *getCustomMusicDirectory(void)
 
   // 4th try: look for default artwork in new default artwork directory
   directory = getStringCopy(getDefaultMusicDir(MUS_DEFAULT_SUBDIR));
-  if (directoryExists(directory))
+  if (directoryExists_CheckMusic(directory, check_music))
     return directory;
 
   free(directory);
 
   // 5th try: look for default artwork in old default artwork directory
   directory = getStringCopy(options.music_directory);
-  if (directoryExists(directory))
+  if (directoryExists_CheckMusic(directory, check_music))
     return directory;
 
   return NULL;         // cannot find specified artwork file anywhere
 }
 
+char *getCustomMusicDirectory(void)
+{
+  return getCustomMusicDirectoryExt(FALSE);
+}
+
+char *getCustomMusicDirectory_NoConf(void)
+{
+  return getCustomMusicDirectoryExt(TRUE);
+}
+
 void MarkTapeDirectoryUploadsAsComplete(char *level_subdir)
 {
   char *filename = getPath2(getTapeDir(level_subdir), UPLOADED_FILENAME);
@@ -2703,6 +2769,7 @@ SetupFileHash *loadSetupFileHash(char *filename)
 // ============================================================================
 
 #define TOKEN_STR_LAST_LEVEL_SERIES            "last_level_series"
+#define TOKEN_STR_LAST_PLAYED_MENU_USED                "last_played_menu_used"
 #define TOKEN_STR_LAST_PLAYED_LEVEL            "last_played_level"
 #define TOKEN_STR_HANDICAP_LEVEL               "handicap_level"
 #define TOKEN_STR_LAST_USER                    "last_user"
@@ -4944,33 +5011,51 @@ static void UpdateLastPlayedLevels_List(void)
   setString(&last_level_series[0], leveldir_current->identifier);
 }
 
-static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, boolean store)
+#define LAST_PLAYED_MODE_SET                   1
+#define LAST_PLAYED_MODE_SET_FORCED            2
+#define LAST_PLAYED_MODE_GET                   3
+
+static TreeInfo *StoreOrRestoreLastPlayedLevels(TreeInfo *node, int mode)
 {
   static char *identifier = NULL;
 
-  if (store)
+  if (mode == LAST_PLAYED_MODE_SET)
   {
     setString(&identifier, (node && node->is_copy ? node->identifier : NULL));
-
-    return NULL;       // not used
   }
-  else
+  else if (mode == LAST_PLAYED_MODE_SET_FORCED)
+  {
+    setString(&identifier, (node ? node->identifier : NULL));
+  }
+  else if (mode == LAST_PLAYED_MODE_GET)
   {
     TreeInfo *node_new = getTreeInfoFromIdentifierExt(leveldir_first,
                                                      identifier,
                                                      TREE_NODE_TYPE_COPY);
     return (node_new != NULL ? node_new : node);
   }
+
+  return NULL;         // not used
 }
 
 void StoreLastPlayedLevels(TreeInfo *node)
 {
-  StoreOrRestoreLastPlayedLevels(node, TRUE);
+  StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET);
+}
+
+void ForcedStoreLastPlayedLevels(TreeInfo *node)
+{
+  StoreOrRestoreLastPlayedLevels(node, LAST_PLAYED_MODE_SET_FORCED);
 }
 
 void RestoreLastPlayedLevels(TreeInfo **node)
 {
-  *node = StoreOrRestoreLastPlayedLevels(*node, FALSE);
+  *node = StoreOrRestoreLastPlayedLevels(*node, LAST_PLAYED_MODE_GET);
+}
+
+boolean CheckLastPlayedLevels(void)
+{
+  return (StoreOrRestoreLastPlayedLevels(NULL, LAST_PLAYED_MODE_GET) != NULL);
 }
 
 void LoadLevelSetup_LastSeries(void)
@@ -5008,6 +5093,13 @@ void LoadLevelSetup_LastSeries(void)
     if (leveldir_current == NULL)
       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
+    char *last_played_menu_used =
+      getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_MENU_USED);
+
+    // store if last level set was selected from "last played" menu
+    if (strEqual(last_played_menu_used, "true"))
+      ForcedStoreLastPlayedLevels(leveldir_current);
+
     for (i = 0; i < MAX_LEVELDIR_HISTORY; i++)
     {
       char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
@@ -5070,7 +5162,14 @@ static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
     fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
 
   fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
-                                              leveldir_current->identifier));
+                                                leveldir_current->identifier));
+
+  // store if last level set was selected from "last played" menu
+  boolean last_played_menu_used = CheckLastPlayedLevels();
+  char *setup_value = getSetupValue(TYPE_BOOLEAN, &last_played_menu_used);
+
+  fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_MENU_USED,
+                                                setup_value));
 
   for (i = 0; last_level_series[i] != NULL; i++)
   {