fixed drawing envelope request to be always on top of tile cursor
[rocksndiamonds.git] / src / libgame / setup.c
index a09d45d68568aa2acef429ea33ad805faf589bb0..6886e101d343e5e63d14bcb640f70d7806019be2 100644 (file)
@@ -1326,7 +1326,9 @@ static char *getCustomMusicDirectoryExt(boolean check_music)
     {
       // 2nd try: look for special artwork configured in level series config
       directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
-      if (directoryExists_CheckMusic(directory, check_music))
+
+      // directory also valid if no unconfigured music found (no game music)
+      if (directoryExists_CheckMusic(directory, FALSE))
        return directory;
 
       free(directory);
@@ -1340,7 +1342,9 @@ static char *getCustomMusicDirectoryExt(boolean check_music)
   {
     // 3rd try: look for special artwork in configured artwork directory
     directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
-    if (directoryExists_CheckMusic(directory, check_music))
+
+    // directory also valid if no unconfigured music found (no game music)
+    if (directoryExists_CheckMusic(directory, FALSE))
       return directory;
 
     free(directory);
@@ -2765,6 +2769,7 @@ SetupFileHash *loadSetupFileHash(char *filename)
 // ============================================================================
 
 #define TOKEN_STR_LAST_LEVEL_SERIES            "last_level_series"
+#define TOKEN_STR_LAST_PLAYED_MENU_USED                "last_played_menu_used"
 #define TOKEN_STR_LAST_PLAYED_LEVEL            "last_played_level"
 #define TOKEN_STR_HANDICAP_LEVEL               "handicap_level"
 #define TOKEN_STR_LAST_USER                    "last_user"
@@ -5088,6 +5093,13 @@ void LoadLevelSetup_LastSeries(void)
     if (leveldir_current == NULL)
       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
 
+    char *last_played_menu_used =
+      getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_MENU_USED);
+
+    // store if last level set was selected from "last played" menu
+    if (strEqual(last_played_menu_used, "true"))
+      ForcedStoreLastPlayedLevels(leveldir_current);
+
     for (i = 0; i < MAX_LEVELDIR_HISTORY; i++)
     {
       char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
@@ -5150,7 +5162,14 @@ static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
     fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
 
   fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
-                                              leveldir_current->identifier));
+                                                leveldir_current->identifier));
+
+  // store if last level set was selected from "last played" menu
+  boolean last_played_menu_used = CheckLastPlayedLevels();
+  char *setup_value = getSetupValue(TYPE_BOOLEAN, &last_played_menu_used);
+
+  fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_MENU_USED,
+                                                setup_value));
 
   for (i = 0; last_level_series[i] != NULL; i++)
   {