{
// 2nd try: look for special artwork configured in level series config
directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
- if (directoryExists_CheckMusic(directory, check_music))
+
+ // directory also valid if no unconfigured music found (no game music)
+ if (directoryExists_CheckMusic(directory, FALSE))
return directory;
free(directory);
{
// 3rd try: look for special artwork in configured artwork directory
directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
- if (directoryExists_CheckMusic(directory, check_music))
+
+ // directory also valid if no unconfigured music found (no game music)
+ if (directoryExists_CheckMusic(directory, FALSE))
return directory;
free(directory);