leveldir_new->fullpath = getPath2(node_parent->fullpath, directory_name);
}
+#if 0
if (leveldir_new->levels < 1)
leveldir_new->levels = 1;
+#endif
leveldir_new->last_level =
leveldir_new->first_level + leveldir_new->levels - 1;
leveldir_new->in_user_dir =
(strcmp(leveldir_new->basepath, options.level_directory) != 0);
- /* adjust sort priority if user's private level directory was detected */
+ /* adjust some settings if user's private level directory was detected */
if (leveldir_new->sort_priority == LEVELCLASS_UNDEFINED &&
leveldir_new->in_user_dir &&
- strcmp(leveldir_new->subdir, getLoginName()) == 0)
+ (strcmp(leveldir_new->subdir, getLoginName()) == 0 ||
+ strcmp(leveldir_new->name, getLoginName()) == 0 ||
+ strcmp(leveldir_new->author, getRealName()) == 0))
+ {
leveldir_new->sort_priority = LEVELCLASS_PRIVATE_START;
+ leveldir_new->readonly = FALSE;
+ }
leveldir_new->user_defined =
(leveldir_new->in_user_dir && IS_LEVELCLASS_PRIVATE(leveldir_new));
(leveldir_new->user_defined || !leveldir_new->handicap ?
leveldir_new->last_level : leveldir_new->first_level);
+#if 1
+ if (leveldir_new->levels < 1 && !leveldir_new->level_group)
+ {
+ /* skip level sets without levels (which are probably artwork base sets) */
+
+ freeSetupFileHash(setup_file_hash);
+ free(directory_path);
+ free(filename);
+
+ return FALSE;
+ }
+#endif
+
pushTreeInfo(node_first, leveldir_new);
freeSetupFileHash(setup_file_hash);