added support for optional password for score server access
[rocksndiamonds.git] / src / libgame / setup.c
index 1d3be4fa3e064992cc59eecaa6fb029f8f9c6db1..4bbfba2018fd085a60ee8753c4966f66208182c3 100644 (file)
@@ -105,12 +105,7 @@ static char *getScoreDir(char *level_subdir)
   char *score_subdir = SCORES_DIRECTORY;
 
   if (score_dir == NULL)
-  {
-    if (program.global_scores)
-      score_dir = getPath2(getCommonDataDir(),       score_subdir);
-    else
-      score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
-  }
+    score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
 
   if (level_subdir != NULL)
   {
@@ -539,8 +534,8 @@ char *getProgramConfigFilename(char *command_filename)
     if (strSuffix(command_filename_1, ".exe"))
       command_filename_1[strlen(command_filename_1) - 4] = '\0';
 
-    char *ro_base_path = getProgramMainDataPath(command_filename, RO_BASE_PATH);
-    char *conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
+    char *base_path = getProgramMainDataPath(command_filename, BASE_PATH);
+    char *conf_directory = getPath2(base_path, CONF_DIRECTORY);
 
     char *command_basepath = getBasePath(command_filename);
     char *command_basename = getBaseNameNoSuffix(command_filename);
@@ -550,7 +545,7 @@ char *getProgramConfigFilename(char *command_filename)
     config_filename_2 = getStringCat2(command_filename_2, ".conf");
     config_filename_3 = getPath2(conf_directory, SETUP_FILENAME);
 
-    checked_free(ro_base_path);
+    checked_free(base_path);
     checked_free(conf_directory);
 
     checked_free(command_basepath);
@@ -1141,15 +1136,9 @@ void InitTapeDirectory(char *level_subdir)
 
 void InitScoreDirectory(char *level_subdir)
 {
-  int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
-
-  if (program.global_scores)
-    createDirectory(getCommonDataDir(), "common data", permissions);
-  else
-    createDirectory(getMainUserGameDataDir(), "main user data", permissions);
-
-  createDirectory(getScoreDir(NULL), "main score", permissions);
-  createDirectory(getScoreDir(level_subdir), "level score", permissions);
+  createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+  createDirectory(getScoreDir(NULL), "main score", PERMS_PRIVATE);
+  createDirectory(getScoreDir(level_subdir), "level score", PERMS_PRIVATE);
 }
 
 void InitScoreCacheDirectory(char *level_subdir)
@@ -1162,11 +1151,9 @@ void InitScoreCacheDirectory(char *level_subdir)
 
 void InitScoreTapeDirectory(char *level_subdir, int nr)
 {
-  int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
-
   InitScoreDirectory(level_subdir);
 
-  createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", permissions);
+  createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", PERMS_PRIVATE);
 }
 
 static void SaveUserLevelInfo(void);
@@ -1647,29 +1634,6 @@ char *getHomeDir(void)
   return dir;
 }
 
-char *getCommonDataDir(void)
-{
-  static char *common_data_dir = NULL;
-
-#if defined(PLATFORM_WIN32)
-  if (common_data_dir == NULL)
-  {
-    char *dir = checked_malloc(MAX_PATH + 1);
-
-    if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, 0, dir))
-       && !strEqual(dir, ""))          // empty for Windows 95/98
-      common_data_dir = getPath2(dir, program.userdata_subdir);
-    else
-      common_data_dir = options.rw_base_directory;
-  }
-#else
-  if (common_data_dir == NULL)
-    common_data_dir = options.rw_base_directory;
-#endif
-
-  return common_data_dir;
-}
-
 char *getPersonalDataDir(void)
 {
   static char *personal_data_dir = NULL;