return filename;
}
+char *getEditorSetupFilename()
+{
+ static char *filename = NULL;
+
+ if (filename != NULL)
+ free(filename);
+
+ filename = getPath2(getSetupDir(), EDITORSETUP_FILENAME);
+
+ return filename;
+}
+
static char *getCorrectedArtworkBasename(char *basename)
{
char *basename_corrected = basename;
return NULL; /* cannot find specified artwork file anywhere */
}
+char *getCustomMusicFilename(char *basename)
+{
+ static char *filename = NULL;
+ boolean skip_setup_artwork = FALSE;
+
+ if (filename != NULL)
+ free(filename);
+
+ basename = getCorrectedArtworkBasename(basename);
+
+ if (!setup.override_level_music)
+ {
+ /* 1st try: look for special artwork in current level series directory */
+ filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* check if there is special artwork configured in level series config */
+ if (getLevelArtworkSet(ARTWORK_TYPE_MUSIC) != NULL)
+ {
+ /* 2nd try: look for special artwork configured in level series config */
+ filename = getPath2(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* take missing artwork configured in level set config from default */
+ skip_setup_artwork = TRUE;
+ }
+ }
+
+ if (!skip_setup_artwork)
+ {
+ /* 3rd try: look for special artwork in configured artwork directory */
+ filename = getPath2(getSetupArtworkDir(artwork.mus_current), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+ }
+
+ /* 4th try: look for default artwork in new default artwork directory */
+ filename = getPath2(getDefaultMusicDir(MUS_CLASSIC_SUBDIR), basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ /* 5th try: look for default artwork in old default artwork directory */
+ filename = getPath2(options.music_directory, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL; /* cannot find specified artwork file anywhere */
+}
+
char *getCustomArtworkFilename(char *basename, int type)
{
if (type == ARTWORK_TYPE_GRAPHICS)
return getCustomImageFilename(basename);
else if (type == ARTWORK_TYPE_SOUNDS)
return getCustomSoundFilename(basename);
+ else if (type == ARTWORK_TYPE_MUSIC)
+ return getCustomMusicFilename(basename);
else
return UNDEFINED_FILENAME;
}
SetupFileHash *new_hash =
create_hashtable(16, 0.75, get_hash_from_key, keys_are_equal);
+ if (new_hash == NULL)
+ Error(ERR_EXIT, "create_hashtable() failed -- out of memory");
+
return new_hash;
}
if (line_ptr < line + line_len)
value = line_ptr + 1;
else
+#if 1
+ value = "true"; /* treat tokens without value as "true" */
+#else
value = "\0";
+#endif
/* cut leading whitespaces from value */
for (; *value; value++)
void LoadLevelSetup_LastSeries()
{
- char *filename;
- SetupFileHash *level_setup_hash = NULL;
-
- /* always start with reliable default values */
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
-
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup.conf */
/* ----------------------------------------------------------------------- */
- filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
+ char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
+ SetupFileHash *level_setup_hash = NULL;
+
+ /* always start with reliable default values */
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
if ((level_setup_hash = loadSetupFileHash(filename)))
{
void SaveLevelSetup_LastSeries()
{
- char *filename;
- char *level_subdir = leveldir_current->filename;
- FILE *file;
-
/* ----------------------------------------------------------------------- */
/* ~/.<program>/levelsetup.conf */
/* ----------------------------------------------------------------------- */
- InitUserDataDirectory();
+ char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
+ char *level_subdir = leveldir_current->filename;
+ FILE *file;
- filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
+ InitUserDataDirectory();
if (!(file = fopen(filename, MODE_WRITE)))
{