#if defined(PLATFORM_ANDROID)
if (user_game_data_dir == NULL)
- user_game_data_dir = SDL_AndroidGetInternalStoragePath();
+ user_game_data_dir = (char *)SDL_AndroidGetInternalStoragePath();
#else
if (user_game_data_dir == NULL)
user_game_data_dir = getPath2(getPersonalDataDir(),
checked_free(ti->special_flags);
}
+ // recursively free child node
+ if (ti->node_group)
+ freeTreeInfo(ti->node_group);
+
+ // recursively free next node
+ if (ti->next)
+ freeTreeInfo(ti->next);
+
checked_free(ti);
}