char *getLevelSetTitleMessageFilename(int nr, boolean initial)
{
static char *filename = NULL;
+#if 1
+ char *filename_from_artwork;
+#endif
char basename[32];
sprintf(basename, "%s_%d.txt",
(initial ? "titlemessage_initial" : "titlemessage"), nr + 1);
- checked_free(filename);
- filename = getPath2(getCurrentLevelDir(), basename);
+#if 1
+ /* 1st try: look for message file in all relevant graphics directories */
+ if ((filename_from_artwork = getCustomImageFilename(basename)) != NULL)
+ return filename_from_artwork;
+#endif
- if (fileExists(filename))
- return filename;
+#if 1
+ /* forced custom graphics also override messages in level set directory */
+ if (!setup.override_level_graphics)
+#endif
+ {
+ checked_free(filename);
+
+ /* 2nd try: look for message file in current level set directory */
+ filename = getPath2(getCurrentLevelDir(), basename);
+
+ if (fileExists(filename))
+ return filename;
+ }
return NULL;
}