added sorting tree group nodes prior to normal nodes (level sets / artwork)
[rocksndiamonds.git] / src / libgame / setup.c
index e223a0b84bb2b66992746dbe8c6375d299016341..31c92c8e1f2d92a1b19558dddfaf7d3c321ad509 100644 (file)
@@ -2877,16 +2877,10 @@ static int compareTreeInfoEntries(const void *object1, const void *object2)
 
   if (entry1->parent_link || entry2->parent_link)
     compare_result = (entry1->parent_link ? -1 : +1);
+  else if (entry1->level_group != entry2->level_group)
+    compare_result = (entry1->level_group ? -1 : +1);
   else if (entry1->sort_priority == entry2->sort_priority)
-  {
-    char *name1 = getStringToLower(entry1->name_sorting);
-    char *name2 = getStringToLower(entry2->name_sorting);
-
-    compare_result = strcmp(name1, name2);
-
-    free(name1);
-    free(name2);
-  }
+    compare_result = strcasecmp(entry1->name_sorting, entry2->name_sorting);
   else if (class_sorting1 == class_sorting2)
     compare_result = entry1->sort_priority - entry2->sort_priority;
   else