* setup.c *
***********************************************************/
-#include <dirent.h>
+#include <sys/types.h>
#include <sys/stat.h>
+#include <dirent.h>
#include <string.h>
#include <unistd.h>
createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE);
}
-void ReadChunk_VERS(FILE *file, int *file_version, int *game_version)
-{
- int file_version_major, file_version_minor, file_version_patch;
- int game_version_major, game_version_minor, game_version_patch;
-
- file_version_major = fgetc(file);
- file_version_minor = fgetc(file);
- file_version_patch = fgetc(file);
- fgetc(file); /* not used */
-
- game_version_major = fgetc(file);
- game_version_minor = fgetc(file);
- game_version_patch = fgetc(file);
- fgetc(file); /* not used */
-
- *file_version = VERSION_IDENT(file_version_major,
- file_version_minor,
- file_version_patch);
-
- *game_version = VERSION_IDENT(game_version_major,
- game_version_minor,
- game_version_patch);
-}
-
-void WriteChunk_VERS(FILE *file, int file_version, int game_version)
-{
- int file_version_major = VERSION_MAJOR(file_version);
- int file_version_minor = VERSION_MINOR(file_version);
- int file_version_patch = VERSION_PATCH(file_version);
- int game_version_major = VERSION_MAJOR(game_version);
- int game_version_minor = VERSION_MINOR(game_version);
- int game_version_patch = VERSION_PATCH(game_version);
-
- fputc(file_version_major, file);
- fputc(file_version_minor, file);
- fputc(file_version_patch, file);
- fputc(0, file); /* not used */
-
- fputc(game_version_major, file);
- fputc(game_version_minor, file);
- fputc(game_version_patch, file);
- fputc(0, file); /* not used */
-}
-
/* ------------------------------------------------------------------------- */
/* some functions to handle lists of level directories */
TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *node)
{
if (node == NULL)
- {
- if (node->node_top) /* start with first tree entry */
- return getFirstValidTreeInfoEntry(*node->node_top);
- else
- return NULL;
- }
- else if (node->node_group) /* enter level group (step down into tree) */
+ return NULL;
+
+ if (node->node_group) /* enter level group (step down into tree) */
return getFirstValidTreeInfoEntry(node->node_group);
else if (node->parent_link) /* skip start entry of level group */
{
{
if (strcmp(filename, node->filename) == 0)
return node;
+
+ /* special case when looking for level series artwork:
+ node->name_short contains level series filename */
+ if (strcmp(node->filename, ".") == 0 &&
+ strcmp(filename, node->name_short) == 0)
+ return node;
}
node = node->next;
else
setTreeInfoToDefaults(leveldir_new, TREE_TYPE_LEVEL_DIR);
+ leveldir_new->filename = getStringCopy(directory_name);
+
checkSetupFileListIdentifier(setup_file_list, getCookie("LEVELINFO"));
/* set all structure fields according to the token/value pairs */
if (leveldir_new->name_sorting == NULL)
leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
- leveldir_new->filename = getStringCopy(directory_name);
-
if (node_parent == NULL) /* top level group */
{
leveldir_new->basepath = level_directory;
artwork_new->name = getStringCopy(artwork_new->filename);
}
+#if 0
DrawInitText(artwork_new->name, 150, FC_YELLOW);
+#endif
if (artwork_new->name_short == NULL)
artwork_new->name_short = getStringCopy(artwork_new->name);
artwork_new->name_sorting = getStringCopy(artwork_new->name);
}
+ DrawInitText(artwork_new->name, 150, FC_YELLOW);
+
pushTreeInfo(node_first, artwork_new);
freeSetupFileList(setup_file_list);
base_directory);
}
+static TreeInfo *getDummyArtworkInfo(int type)
+{
+ /* this is only needed when there is completely no artwork available */
+ TreeInfo *artwork_new = newTreeInfo();
+
+ setTreeInfoToDefaults(artwork_new, type);
+
+ artwork_new->filename = getStringCopy(NOT_AVAILABLE);
+ artwork_new->fullpath = getStringCopy(NOT_AVAILABLE);
+ artwork_new->basepath = getStringCopy(NOT_AVAILABLE);
+
+ if (artwork_new->name != NULL)
+ free(artwork_new->name);
+
+ artwork_new->name = getStringCopy(NOT_AVAILABLE);
+ artwork_new->name_short = getStringCopy(NOT_AVAILABLE);
+ artwork_new->name_sorting = getStringCopy(NOT_AVAILABLE);
+
+ return artwork_new;
+}
+
void LoadArtworkInfo()
{
DrawInitText("Looking for custom artwork:", 120, FC_GREEN);
getUserMusicDir(),
TREE_TYPE_MUSIC_DIR);
+ if (artwork.gfx_first == NULL)
+ artwork.gfx_first = getDummyArtworkInfo(TREE_TYPE_GRAPHICS_DIR);
+ if (artwork.snd_first == NULL)
+ artwork.snd_first = getDummyArtworkInfo(TREE_TYPE_SOUNDS_DIR);
+ if (artwork.mus_first == NULL)
+ artwork.mus_first = getDummyArtworkInfo(TREE_TYPE_MUSIC_DIR);
+
/* before sorting, the first entries will be from the user directory */
artwork.gfx_current =
getTreeInfoFromFilename(artwork.gfx_first, setup.graphics_set);
artwork.snd_current =
getTreeInfoFromFilename(artwork.snd_first, setup.sounds_set);
if (artwork.snd_current == NULL)
- artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
+ artwork.snd_current = getFirstValidTreeInfoEntry(artwork.snd_first);
artwork.mus_current =
getTreeInfoFromFilename(artwork.mus_first, setup.music_set);
if (artwork.mus_current == NULL)
- artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
+ artwork.mus_current = getFirstValidTreeInfoEntry(artwork.mus_first);
artwork.graphics_set_current_name = artwork.gfx_current->name;
artwork.sounds_set_current_name = artwork.snd_current->name;
sortTreeInfo(&artwork.snd_first, compareTreeInfoEntries);
sortTreeInfo(&artwork.mus_first, compareTreeInfoEntries);
-#if 1
+#if 0
dumpTreeInfo(artwork.gfx_first, 0);
dumpTreeInfo(artwork.snd_first, 0);
dumpTreeInfo(artwork.mus_first, 0);
/* always start with reliable default values */
setTreeInfoToDefaults(&ldi, TREE_TYPE_LEVEL_DIR);
- ldi.name = getLoginName();
- ldi.author = getRealName();
+ ldi.name = getStringCopy(getLoginName());
+ ldi.author = getStringCopy(getRealName());
ldi.levels = 100;
ldi.first_level = 1;
ldi.sort_priority = LEVELCLASS_USER_START;