added functions to handle score cache files and directories
[rocksndiamonds.git] / src / libgame / setup.c
index 32ae11215a1a87626d9acdac70e99d6ea62cafaf..1d3be4fa3e064992cc59eecaa6fb029f8f9c6db1 100644 (file)
@@ -88,6 +88,16 @@ static char *getLevelClassDescription(TreeInfo *ti)
     return "Unknown Level Class";
 }
 
+static char *getCacheDir(void)
+{
+  static char *cache_dir = NULL;
+
+  if (cache_dir == NULL)
+    cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
+
+  return cache_dir;
+}
+
 static char *getScoreDir(char *level_subdir)
 {
   static char *score_dir = NULL;
@@ -114,6 +124,40 @@ static char *getScoreDir(char *level_subdir)
   return score_dir;
 }
 
+static char *getScoreCacheDir(char *level_subdir)
+{
+  static char *score_dir = NULL;
+  static char *score_level_dir = NULL;
+  char *score_subdir = SCORES_DIRECTORY;
+
+  if (score_dir == NULL)
+    score_dir = getPath2(getCacheDir(), score_subdir);
+
+  if (level_subdir != NULL)
+  {
+    checked_free(score_level_dir);
+
+    score_level_dir = getPath2(score_dir, level_subdir);
+
+    return score_level_dir;
+  }
+
+  return score_dir;
+}
+
+static char *getScoreTapeDir(char *level_subdir, int nr)
+{
+  static char *score_tape_dir = NULL;
+  char tape_subdir[MAX_FILENAME_LEN];
+
+  checked_free(score_tape_dir);
+
+  sprintf(tape_subdir, "%03d", nr);
+  score_tape_dir = getPath2(getScoreDir(level_subdir), tape_subdir);
+
+  return score_tape_dir;
+}
+
 static char *getUserSubdir(int nr)
 {
   static char user_subdir[16] = { 0 };
@@ -156,16 +200,6 @@ static char *getLevelSetupDir(char *level_subdir)
   return levelsetup_dir;
 }
 
-static char *getCacheDir(void)
-{
-  static char *cache_dir = NULL;
-
-  if (cache_dir == NULL)
-    cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
-
-  return cache_dir;
-}
-
 static char *getNetworkDir(void)
 {
   static char *network_dir = NULL;
@@ -594,6 +628,49 @@ char *getScoreFilename(int nr)
   return filename;
 }
 
+char *getScoreCacheFilename(int nr)
+{
+  static char *filename = NULL;
+  char basename[MAX_FILENAME_LEN];
+
+  checked_free(filename);
+
+  sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  filename = getPath2(getScoreCacheDir(levelset.identifier), basename);
+
+  return filename;
+}
+
+char *getScoreTapeBasename(char *name)
+{
+  static char basename[MAX_FILENAME_LEN];
+  char basename_raw[MAX_FILENAME_LEN];
+  char timestamp[20];
+
+  sprintf(timestamp, "%s", getCurrentTimestamp());
+  sprintf(basename_raw, "%s-%s", timestamp, name);
+  sprintf(basename, "%s-%08x", timestamp, get_hash_from_key(basename_raw));
+
+  return basename;
+}
+
+char *getScoreTapeFilename(char *basename_no_ext, int nr)
+{
+  static char *filename = NULL;
+  char basename[MAX_FILENAME_LEN];
+
+  checked_free(filename);
+
+  sprintf(basename, "%s.%s", basename_no_ext, TAPEFILE_EXTENSION);
+
+  // used instead of "leveldir_current->subdir" (for network games)
+  filename = getPath2(getScoreTapeDir(levelset.identifier, nr), basename);
+
+  return filename;
+}
+
 char *getSetupFilename(void)
 {
   static char *filename = NULL;
@@ -1075,6 +1152,23 @@ void InitScoreDirectory(char *level_subdir)
   createDirectory(getScoreDir(level_subdir), "level score", permissions);
 }
 
+void InitScoreCacheDirectory(char *level_subdir)
+{
+  createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
+  createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE);
+  createDirectory(getScoreCacheDir(NULL), "main score", PERMS_PRIVATE);
+  createDirectory(getScoreCacheDir(level_subdir), "level score", PERMS_PRIVATE);
+}
+
+void InitScoreTapeDirectory(char *level_subdir, int nr)
+{
+  int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
+
+  InitScoreDirectory(level_subdir);
+
+  createDirectory(getScoreTapeDir(level_subdir, nr), "score tape", permissions);
+}
+
 static void SaveUserLevelInfo(void);
 
 void InitUserLevelDirectory(char *level_subdir)