return new_level_subdir;
}
-static char *getTapeDir(char *level_subdir)
+char *getTapeDir(char *level_subdir)
{
static char *tape_dir = NULL;
char *data_dir = getUserGameDataDir();
DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n",
bullet, node->name, node->identifier,
(node->node_parent ? node->node_parent->identifier : "-"),
- (node->node_group ? "[GROUP]" : ""));
+ (node->node_group ? "[GROUP]" :
+ node->is_copy ? "[COPY]" : ""));
if (!node->node_group && !node->parent_link)
num_leaf_nodes++;
for (i = 0; last_level_series[i] != NULL; i++)
{
- char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+ char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 1 + 10 + 1];
sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);