return new_level_subdir;
}
-static char *getTapeDir(char *level_subdir)
+char *getTapeDir(char *level_subdir)
{
static char *tape_dir = NULL;
char *data_dir = getUserGameDataDir();
DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n",
bullet, node->name, node->identifier,
(node->node_parent ? node->node_parent->identifier : "-"),
- (node->node_group ? "[GROUP]" : ""));
+ (node->node_group ? "[GROUP]" :
+ node->is_copy ? "[COPY]" : ""));
if (!node->node_group && !node->parent_link)
num_leaf_nodes++;
(leveldir_new->user_defined || !leveldir_new->handicap ?
leveldir_new->last_level : leveldir_new->first_level);
- DrawInitText(leveldir_new->name, 150, FC_YELLOW);
+ DrawInitTextItem(leveldir_new->name);
pushTreeInfo(node_first, leveldir_new);
{
InitUserLevelDirectory(getLoginName());
- DrawInitText("Loading level series", 120, FC_GREEN);
+ DrawInitTextHead("Loading level series");
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL));
{
LoadArtworkInfoCache();
- DrawInitText("Looking for custom artwork", 120, FC_GREEN);
+ DrawInitTextHead("Looking for custom artwork");
LoadArtworkInfoFromArtworkDir(&artwork.gfx_first, NULL,
options.graphics_directory,
setArtworkInfoCacheEntry(artwork_new, level_node, type);
}
- DrawInitText(level_node->name, 150, FC_YELLOW);
+ DrawInitTextItem(level_node->name);
if (level_node->node_group != NULL)
{
{
print_timestamp_init("LoadLevelArtworkInfo");
- DrawInitText("Looking for custom level artwork", 120, FC_GREEN);
+ DrawInitTextHead("Looking for custom level artwork");
print_timestamp_time("DrawTimeText");
for (i = 0; last_level_series[i] != NULL; i++)
{
- char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
+ char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 1 + 10 + 1];
sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);