added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git] / src / libgame / sdl.h
index 8f64ef18820c47f55dc671fbacee83bd1b9d43f8..fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701 100644 (file)
@@ -86,6 +86,7 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_Event              PauseResumeEvent;
 typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
@@ -443,6 +444,8 @@ void SDLSetWindowFullscreen(boolean);
 void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
 void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);