#if defined(TARGET_SDL2)
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
+typedef SDL_Event PauseResumeEvent;
typedef SDL_WindowEvent WindowEvent;
#endif
typedef SDL_KeyboardEvent KeyEvent;
void SDLRedrawWindow();
#endif
+void SDLSetWindowTitle(void);
+
void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);