added custom graphics properties to define image and in-game tile size
[rocksndiamonds.git] / src / libgame / sdl.h
index 710d247c6e96d24a5ec664ad04bbae35f69d4686..fe4bf7daef4bc8bdf2fc5467a10bcd9a3923e701 100644 (file)
@@ -86,6 +86,7 @@ typedef SDL_MouseMotionEvent  MotionEvent;
 #if defined(TARGET_SDL2)
 typedef SDL_TouchFingerEvent   FingerEvent;
 typedef SDL_TextInputEvent     TextEvent;
+typedef SDL_Event              PauseResumeEvent;
 typedef SDL_WindowEvent                WindowEvent;
 #endif
 typedef SDL_KeyboardEvent      KeyEvent;
@@ -438,10 +439,13 @@ struct MouseCursorInfo
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
 void SDLRedrawWindow();
 #endif
 
+void SDLSetWindowTitle(void);
+
 void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);