/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2000 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#ifndef SDL_H
#define SDL_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_mixer.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_mixer.h>
+#include <SDL_net.h>
+#include <SDL_thread.h>
/* definitions needed for "system.c" */
#define SURFACE_FLAGS (SDL_SWSURFACE)
-#define SDLCOPYAREA_OPAQUE 0
-#define SDLCOPYAREA_MASKED 1
-
/* system dependent definitions */
#define TARGET_STRING "SDL"
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define CURSOR_MAX_WIDTH 32
+#define CURSOR_MAX_HEIGHT 32
+
/* SDL type definitions */
-typedef struct SDLSurfaceInfo *Bitmap;
-typedef struct SDLSurfaceInfo *DrawBuffer;
-typedef struct SDLSurfaceInfo *DrawWindow;
+typedef struct SDLSurfaceInfo Bitmap;
+typedef struct SDLSurfaceInfo DrawBuffer;
+typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
+typedef SDL_Cursor *Cursor;
typedef SDLKey Key;
+typedef unsigned int KeyMod;
typedef SDL_Event Event;
typedef SDL_MouseButtonEvent ButtonEvent;
struct SDLSurfaceInfo
{
+ char *source_filename;
+
+ int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
GC gc;
GC stored_clip_gc;
};
+struct MouseCursorInfo
+{
+ int width, height;
+ int hot_x, hot_y;
+
+ char data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+ char mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+};
+
struct XY
{
short x, y;
#define None 0L
+#define BLACK_PIXEL 0x000000
+#define WHITE_PIXEL 0xffffff
+
#define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#define KSYM_F23 KSYM_UNDEFINED
#define KSYM_F24 KSYM_UNDEFINED
+#define KSYM_FKEY_FIRST KSYM_F1
+#define KSYM_FKEY_LAST KSYM_F15
+#define KSYM_NUM_FKEYS (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)
+
+#define KMOD_None None
+#define KMOD_Shift_L KMOD_LSHIFT
+#define KMOD_Shift_R KMOD_RSHIFT
+#define KMOD_Control_L KMOD_LCTRL
+#define KMOD_Control_R KMOD_RCTRL
+#define KMOD_Meta_L KMOD_LMETA
+#define KMOD_Meta_R KMOD_RMETA
+#define KMOD_Alt_L KMOD_LALT
+#define KMOD_Alt_R KMOD_RALT
+
+#define KMOD_Shift (KMOD_Shift_L | KMOD_Shift_R)
+#define KMOD_Control (KMOD_Control_L | KMOD_Control_R)
+#define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R)
+#define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R)
+
/* SDL function definitions */
-inline void SDLInitVideoDisplay(void);
-inline void SDLInitVideoBuffer(DrawBuffer *, DrawWindow *, boolean);
-inline boolean SDLSetVideoMode(DrawBuffer *, boolean);
-inline void SDLCopyArea(Bitmap, Bitmap, int, int, int, int, int, int, int);
-inline void SDLFillRectangle(Bitmap, int, int, int, int, unsigned int);
-inline void SDLDrawSimpleLine(SDL_Surface *, int, int, int, int, unsigned int);
-inline void SDLDrawLine(SDL_Surface *, int, int, int, int, Uint32);
-/* functions from SGE library */
-void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
-
-inline boolean SDLOpenAudio(void);
-inline void SDLCloseAudio(void);
+void SDLInitVideoDisplay(void);
+void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
+boolean SDLSetVideoMode(DrawBuffer **, boolean);
+void SDLCreateBitmapContent(Bitmap *, int, int, int);
+void SDLFreeBitmapPointers(Bitmap *);
+void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
+void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
+void SDLFadeScreen(Bitmap *, int, int, int);
+void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
+void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
+Pixel SDLGetPixel(Bitmap *, int, int);
+void SDLPutPixel(Bitmap *, int, int, Pixel);
+
+void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
+void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+
+void SDLZoomBitmap(Bitmap *, Bitmap *);
+
+Bitmap *SDLLoadImage(char *);
+
+void SDLSetMouseCursor(struct MouseCursorInfo *);
+
+void SDLOpenAudio(void);
+void SDLCloseAudio(void);
+
+void SDLNextEvent(Event *);
+
+void HandleJoystickEvent(Event *);
+void SDLInitJoysticks(void);
+boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
#endif /* SDL_H */