#if defined(TARGET_SDL2)
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
+typedef SDL_Event PauseResumeEvent;
typedef SDL_WindowEvent WindowEvent;
#endif
typedef SDL_KeyboardEvent KeyEvent;
/* SDL function definitions */
+boolean SDLSetNativeSurface(SDL_Surface **);
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLRedrawWindow();
#endif
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
boolean SDLSetVideoMode(DrawBuffer **, boolean);
void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+#if 1
+Bitmap *SDLZoomBitmap(Bitmap *, int, int);
+#else
void SDLZoomBitmap(Bitmap *, Bitmap *);
+#endif
Bitmap *SDLLoadImage(char *);