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changed function to scale SDL surface to be externally available
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 3e742394ffffc87e285c8e38c3189927d684642b..ee0759d3b162c81b03ceb57d8a9cb04716fdabf5 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-435,6
+435,7
@@
void SDLPutPixel(Bitmap *, int, int, Pixel);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int);
Bitmap *SDLZoomBitmap(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);