#define KSYM_Back SDLK_AC_BACK
#define KSYM_PlayPause SDLK_AUDIOPLAY
#if defined(PLATFORM_ANDROID)
-#define KSYM_Rewind SDLK_AUDIORWND
-#define KSYM_FastForward SDLK_AUDIOFFWD
+#define KSYM_Rewind SDLK_AUDIOREWIND
+#define KSYM_FastForward SDLK_AUDIOFASTFORWARD
#endif
#endif
#define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R)
#define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R)
+/* this only contains "valid" key modifiers (and ignores keys like "NumLock") */
+#define KMOD_Valid (KMOD_Shift | \
+ KMOD_Control | \
+ KMOD_Meta | \
+ KMOD_Alt)
+
#if defined(TARGET_SDL2)
#define KMOD_TextInput (KMOD_Shift | KMOD_Alt_R)
#endif
#endif
void SDLSetScreenRenderingMode(char *);
-void SDLRedrawWindow();
+void SDLSetScreenVsyncMode(char *);
+void SDLRedrawWindow(void);
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
-void SDLNextEvent(Event *);
+void SDLWaitEvent(Event *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
boolean SDLCheckJoystickOpened(int);
-void SDLClearJoystickState();
+void SDLClearJoystickState(void);
+boolean SDLOpenJoystick(int);
+void SDLCloseJoystick(int);
void PrepareFadeBitmap(int);
+void Delay_WithScreenUpdates(unsigned int);
+
#endif /* SDL_H */