#endif
void SDLSetScreenRenderingMode(char *);
-void SDLRedrawWindow();
+void SDLSetScreenVsyncMode(char *);
+void SDLRedrawWindow(void);
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
-void SDLNextEvent(Event *);
+void SDLWaitEvent(Event *);
void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
boolean SDLCheckJoystickOpened(int);
-void SDLClearJoystickState();
+void SDLClearJoystickState(void);
boolean SDLOpenJoystick(int);
void SDLCloseJoystick(int);
void PrepareFadeBitmap(int);
+void Delay_WithScreenUpdates(unsigned int);
+
#endif /* SDL_H */