#include <SDL_mixer.h>
#include <SDL_net.h>
#include <SDL_thread.h>
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#include <SDL_syswm.h>
#endif
char *source_filename;
int width, height;
+
+ int alpha[2][2]; // [surface|texture][opaque|masked]
+ int alpha_next_blit;
+
SDL_Surface *surface;
SDL_Surface *surface_masked;
SDL_Texture *texture;
// SDL function definitions
+void SDLSetAlpha(SDL_Surface *, boolean, int);
const char *SDLGetRendererName(void);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+SDL_Surface *SDLCreateNativeSurface(int, int, int);
+Bitmap *SDLGetBitmapFromSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
void SDLFreeBitmapTextures(Bitmap *);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(boolean);
boolean SDLSetVideoMode(boolean);
-void SDLCreateBitmapContent(Bitmap *, int, int, int);
void SDLFreeBitmapPointers(Bitmap *);
+void SDLBlitSurface(SDL_Surface *, SDL_Surface *, int, int, int, int, int, int);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
Pixel SDLGetPixel(Bitmap *, int, int);
void SDLPutPixel(Bitmap *, int, int, Pixel);
-void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int);
Bitmap *SDLZoomBitmap(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);
void SDLOpenAudio(void);
void SDLCloseAudio(void);
+void SDLReopenAudio(void);
void SDLWaitEvent(Event *);
void SDLCorrectRawMousePosition(int *, int *);