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added visible playfield size to tape structure (not used yet)
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 4fec8030082d1927c3b7192dd03a7e5a0a789ed3..a5271c8152a1597d81fd585d0465c3c51e9739d6 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-391,6
+391,7
@@
typedef struct UserEventInfo UserEvent;
// SDL function definitions
+void SDLSetAlpha(SDL_Surface *, boolean, int);
const char *SDLGetRendererName(void);
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);