struct SDLSurfaceInfo
{
+ char *source_filename;
+
+ int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
GC gc;
inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
+inline Pixel SDLGetPixel(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);
inline void SDLNextEvent(Event *);
+void HandleJoystickEvent(Event *);
+void SDLInitJoysticks(void);
+boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+
#endif /* SDL_H */