rnd-20140224-1-src
[rocksndiamonds.git] / src / libgame / sdl.h
index 05ddfed6ac406c974bb368e6bfbbd390d095239e..8f64ef18820c47f55dc671fbacee83bd1b9d43f8 100644 (file)
@@ -438,10 +438,12 @@ struct MouseCursorInfo
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
 void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
 void SDLSetWindowFullscreen(boolean);
 void SDLRedrawWindow();
 #endif
 
+void SDLLimitScreenUpdates(boolean);
 void SDLInitVideoDisplay(void);
 void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
 boolean SDLSetVideoMode(DrawBuffer **, boolean);