#if defined(PLATFORM_ANDROID)
#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
#elif defined(TARGET_SDL2)
#define WINDOW_SCALING_STATUS WINDOW_SCALING_AVAILABLE
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
#else // SDL 1.2
#define WINDOW_SCALING_STATUS WINDOW_SCALING_NOT_AVAILABLE
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);