/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#ifndef SDL_H
#define SDL_H
-#include "SDL.h"
-#include "SDL_image.h"
-#include "SDL_mixer.h"
-
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_mixer.h>
+#include <SDL_net.h>
+#include <SDL_thread.h>
+#if defined(PLATFORM_WIN32)
+#include <SDL_syswm.h>
+#endif
/* definitions needed for "system.c" */
+#if defined(TARGET_SDL2)
+#define SURFACE_FLAGS (0)
+#else
#define SURFACE_FLAGS (SDL_SWSURFACE)
+#endif
-#define SDLCOPYAREA_OPAQUE 0
-#define SDLCOPYAREA_MASKED 1
+#if defined(TARGET_SDL2)
+#define SET_TRANSPARENT_PIXEL (SDL_TRUE)
+#define UNSET_TRANSPARENT_PIXEL (SDL_FALSE)
+#else
+#define SET_TRANSPARENT_PIXEL (SDL_SRCCOLORKEY)
+#define UNSET_TRANSPARENT_PIXEL (0)
+#endif
/* system dependent definitions */
+#if defined(TARGET_SDL2)
+#define TARGET_STRING "SDL2"
+#else
#define TARGET_STRING "SDL"
+#endif
+
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
+#define CURSOR_MAX_WIDTH 32
+#define CURSOR_MAX_HEIGHT 32
+
/* SDL type definitions */
typedef struct SDLSurfaceInfo DrawBuffer;
typedef struct SDLSurfaceInfo DrawWindow;
typedef Uint32 Pixel;
+typedef SDL_Cursor *Cursor;
+#if defined(TARGET_SDL2)
+typedef SDL_Keycode Key;
+#else
typedef SDLKey Key;
+#endif
+typedef unsigned int KeyMod;
typedef SDL_Event Event;
typedef SDL_MouseButtonEvent ButtonEvent;
struct SDLSurfaceInfo
{
char *source_filename;
+
int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
GC stored_clip_gc;
};
-struct XY
+struct MouseCursorInfo
{
- short x, y;
+ int width, height;
+ int hot_x, hot_y;
+
+ byte data[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
+ byte mask[CURSOR_MAX_WIDTH * CURSOR_MAX_HEIGHT / 8];
};
#define None 0L
+#define BLACK_PIXEL 0x000000
+#define WHITE_PIXEL 0xffffff
+
#define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#define KSYM_Shift_R SDLK_RSHIFT
#define KSYM_Control_L SDLK_LCTRL
#define KSYM_Control_R SDLK_RCTRL
+#if defined(TARGET_SDL2)
+#define KSYM_Meta_L SDLK_LGUI
+#define KSYM_Meta_R SDLK_RGUI
+#else
#define KSYM_Meta_L SDLK_LMETA
#define KSYM_Meta_R SDLK_RMETA
+#endif
#define KSYM_Alt_L SDLK_LALT
#define KSYM_Alt_R SDLK_RALT
+#if !defined(TARGET_SDL2)
#define KSYM_Super_L SDLK_LSUPER
#define KSYM_Super_R SDLK_RSUPER
+#endif
#define KSYM_Mode_switch SDLK_MODE
#define KSYM_Multi_key SDLK_RCTRL
#define KSYM_braceright KSYM_UNDEFINED /* undefined */
#define KSYM_asciitilde KSYM_UNDEFINED /* undefined */
+#if !defined(TARGET_SDL2)
+#define KSYM_degree SDLK_WORLD_16
#define KSYM_Adiaeresis SDLK_WORLD_36
#define KSYM_Odiaeresis SDLK_WORLD_54
#define KSYM_Udiaeresis SDLK_WORLD_60
#define KSYM_odiaeresis SDLK_WORLD_86
#define KSYM_udiaeresis SDLK_WORLD_92
#define KSYM_ssharp SDLK_WORLD_63
+#endif
#ifndef SDLK_A
#define SDLK_A 65
#define KSYM_8 SDLK_8
#define KSYM_9 SDLK_9
+#if defined(TARGET_SDL2)
+#define KSYM_KP_0 SDLK_KP_0
+#define KSYM_KP_1 SDLK_KP_1
+#define KSYM_KP_2 SDLK_KP_2
+#define KSYM_KP_3 SDLK_KP_3
+#define KSYM_KP_4 SDLK_KP_4
+#define KSYM_KP_5 SDLK_KP_5
+#define KSYM_KP_6 SDLK_KP_6
+#define KSYM_KP_7 SDLK_KP_7
+#define KSYM_KP_8 SDLK_KP_8
+#define KSYM_KP_9 SDLK_KP_9
+#else
#define KSYM_KP_0 SDLK_KP0
#define KSYM_KP_1 SDLK_KP1
#define KSYM_KP_2 SDLK_KP2
#define KSYM_KP_7 SDLK_KP7
#define KSYM_KP_8 SDLK_KP8
#define KSYM_KP_9 SDLK_KP9
+#endif
#define KSYM_F1 SDLK_F1
#define KSYM_F2 SDLK_F2
#define KSYM_F23 KSYM_UNDEFINED
#define KSYM_F24 KSYM_UNDEFINED
+#define KSYM_FKEY_FIRST KSYM_F1
+#define KSYM_FKEY_LAST KSYM_F15
+#define KSYM_NUM_FKEYS (KSYM_FKEY_LAST - KSYM_FKEY_FIRST + 1)
+
+#define KMOD_None None
+#define KMOD_Shift_L KMOD_LSHIFT
+#define KMOD_Shift_R KMOD_RSHIFT
+#define KMOD_Control_L KMOD_LCTRL
+#define KMOD_Control_R KMOD_RCTRL
+#if defined(TARGET_SDL2)
+#define KMOD_Meta_L KMOD_LGUI
+#define KMOD_Meta_R KMOD_RGUI
+#else
+#define KMOD_Meta_L KMOD_LMETA
+#define KMOD_Meta_R KMOD_RMETA
+#endif
+#define KMOD_Alt_L KMOD_LALT
+#define KMOD_Alt_R KMOD_RALT
+
+#define KMOD_Shift (KMOD_Shift_L | KMOD_Shift_R)
+#define KMOD_Control (KMOD_Control_L | KMOD_Control_R)
+#define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R)
+#define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R)
+
/* SDL function definitions */
-inline void SDLInitVideoDisplay(void);
-inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
-inline boolean SDLSetVideoMode(DrawBuffer **, boolean);
-inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
-inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int);
-inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int);
-inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
-inline Pixel SDLGetPixel(Bitmap *, int, int);
+#if defined(TARGET_SDL2)
+SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+#endif
+
+void SDLInitVideoDisplay(void);
+void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
+boolean SDLSetVideoMode(DrawBuffer **, boolean);
+void SDLCreateBitmapContent(Bitmap *, int, int, int);
+void SDLFreeBitmapPointers(Bitmap *);
+void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
+void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
+void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
+ void (*draw_border_function)(void));
+void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
+void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
+Pixel SDLGetPixel(Bitmap *, int, int);
+void SDLPutPixel(Bitmap *, int, int, Pixel);
+
+void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
+void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+
+void SDLZoomBitmap(Bitmap *, Bitmap *);
Bitmap *SDLLoadImage(char *);
-inline void SDLOpenAudio(void);
-inline void SDLCloseAudio(void);
+void SDLSetMouseCursor(struct MouseCursorInfo *);
+
+void SDLOpenAudio(void);
+void SDLCloseAudio(void);
-inline void SDLNextEvent(Event *);
+void SDLNextEvent(Event *);
+void SDLHandleWindowManagerEvent(Event *);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);