SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
-void SDLSetScreenRenderingMode(char *);
void SDLSetWindowFullscreen(boolean);
#endif
+void SDLSetScreenRenderingMode(char *);
void SDLRedrawWindow();
-
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
-void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
+void SDLFadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+void PrepareFadeBitmap(int);
+
#endif /* SDL_H */