fixed (reactivated) global animations (toons) for SDL 1.2 target
[rocksndiamonds.git] / src / libgame / sdl.h
index ad21926cd4c1e98ef7059f1d5b66b90a4aaa8dbe..3a00cb1136a5ea745960b8d776dc97b68b85e77d 100644 (file)
 #if defined(PLATFORM_ANDROID)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #elif defined(TARGET_SDL2)
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
-#define USE_DESKTOP_FULLSCREEN TRUE
 #else  // SDL 1.2
 #define WINDOW_SCALING_STATUS  WINDOW_SCALING_NOT_AVAILABLE
 #define FULLSCREEN_STATUS      FULLSCREEN_AVAILABLE
 #endif
 
+#if defined(TARGET_SDL2)
+#define USE_FINAL_SCREEN_BITMAP        FALSE
+#else
+#define USE_FINAL_SCREEN_BITMAP        TRUE
+#endif
+
 #define CURSOR_MAX_WIDTH       32
 #define CURSOR_MAX_HEIGHT      32
 
@@ -433,6 +437,7 @@ struct MouseCursorInfo
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
 
 #if defined(TARGET_SDL2)
 SDL_Surface *SDL_DisplayFormat(SDL_Surface *);