fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / libgame / sdl.h
index ee0759d3b162c81b03ceb57d8a9cb04716fdabf5..2caf6af0277cf4bd224da5d484b8761c76e62d71 100644 (file)
@@ -400,6 +400,7 @@ const char *SDLGetRendererName(void);
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 SDL_Surface *SDLCreateNativeSurface(int, int, int);
+Bitmap *SDLGetBitmapFromSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
 void SDLFreeBitmapTextures(Bitmap *);