SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
-void SDLSetScreenRenderingMode(char *);
void SDLSetWindowFullscreen(boolean);
-void SDLRedrawWindow();
#endif
+void SDLSetScreenRenderingMode(char *);
+void SDLRedrawWindow();
void SDLSetWindowTitle(void);
void SDLLimitScreenUpdates(boolean);