-/***********************************************************
-* Artsoft Retro-Game Library *
-*----------------------------------------------------------*
-* (c) 1994-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* sdl.h *
-***********************************************************/
+// ============================================================================
+// Artsoft Retro-Game Library
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// sdl.h
+// ============================================================================
#ifndef SDL_H
#define SDL_H
#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#endif
+#define USE_FINAL_SCREEN_BITMAP FALSE
+
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32
#if defined(TARGET_SDL2)
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
+typedef SDL_Event PauseResumeEvent;
+typedef SDL_WindowEvent WindowEvent;
#endif
typedef SDL_KeyboardEvent KeyEvent;
typedef SDL_Event ExposeEvent;
typedef SDL_Event FocusChangeEvent;
typedef SDL_Event ClientMessageEvent;
-typedef int GC;
-typedef int Pixmap;
-typedef int Display;
-typedef int Visual;
-typedef int Colormap;
-
/* structure definitions */
int width, height;
SDL_Surface *surface;
SDL_Surface *surface_masked;
- GC gc;
- GC stored_clip_gc;
+#if defined(TARGET_SDL2)
+ SDL_Texture *texture;
+ SDL_Texture *texture_masked;
+#endif
};
struct MouseCursorInfo
/* SDL function definitions */
+boolean SDLSetNativeSurface(SDL_Surface **);
+SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
+void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
+
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
+void SDLSetWindowScaling(int);
+void SDLSetWindowScalingQuality(char *);
+void SDLSetWindowFullscreen(boolean);
+void SDLRedrawWindow();
#endif
+void SDLSetWindowTitle(void);
+
+void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);
boolean SDLSetVideoMode(DrawBuffer **, boolean);
void SDLCreateBitmapContent(Bitmap *, int, int, int);
void SDLFreeBitmapPointers(Bitmap *);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
+void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void SDLInvertArea(Bitmap *, int, int, int, int, Uint32);
void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void SDLZoomBitmap(Bitmap *, Bitmap *);
+Bitmap *SDLZoomBitmap(Bitmap *, int, int);
Bitmap *SDLLoadImage(char *);