#define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE
#endif
+#define USE_FINAL_SCREEN_BITMAP FALSE
+
#define CURSOR_MAX_WIDTH 32
#define CURSOR_MAX_HEIGHT 32
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);