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fixed wrong screen transitions by forced screen redraw in every frame
[rocksndiamonds.git]
/
src
/
libgame
/
sdl.h
diff --git
a/src/libgame/sdl.h
b/src/libgame/sdl.h
index 7cc3b459612f15556249ca3544657b7537f63b08..121b15bf65769f6fad34e2fe02565ea2bfbe0145 100644
(file)
--- a/
src/libgame/sdl.h
+++ b/
src/libgame/sdl.h
@@
-435,6
+435,7
@@
struct MouseCursorInfo
boolean SDLSetNativeSurface(SDL_Surface **);
SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
void SDLCreateBitmapTextures(Bitmap *);
+void SDLFreeBitmapTextures(Bitmap *);
#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);