typedef SDL_MouseButtonEvent ButtonEvent;
typedef SDL_MouseMotionEvent MotionEvent;
#if defined(TARGET_SDL2)
+typedef SDL_MouseWheelEvent WheelEvent;
typedef SDL_TouchFingerEvent FingerEvent;
typedef SDL_TextInputEvent TextEvent;
typedef SDL_Event PauseResumeEvent;
#define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP
#define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION
#if defined(TARGET_SDL2)
+#define EVENT_WHEELMOTION SDL_MOUSEWHEEL
#define EVENT_FINGERPRESS SDL_FINGERDOWN
#define EVENT_FINGERRELEASE SDL_FINGERUP
#define EVENT_FINGERMOTION SDL_FINGERMOTION
#define KSYM_Page_Down SDLK_PAGEDOWN
#if defined(TARGET_SDL2)
+#define KSYM_Select SDLK_SELECT
#define KSYM_Menu SDLK_MENU
#define KSYM_Back SDLK_AC_BACK
+#define KSYM_PlayPause SDLK_AUDIOPLAY
+#if defined(PLATFORM_ANDROID)
+#define KSYM_Rewind SDLK_AUDIOREWIND
+#define KSYM_FastForward SDLK_AUDIOFASTFORWARD
+#endif
#endif
#define KSYM_space SDLK_SPACE
#define KMOD_Meta (KMOD_Meta_L | KMOD_Meta_R)
#define KMOD_Alt (KMOD_Alt_L | KMOD_Alt_R)
+/* this only contains "valid" key modifiers (and ignores keys like "NumLock") */
+#define KMOD_Valid (KMOD_Shift | \
+ KMOD_Control | \
+ KMOD_Meta | \
+ KMOD_Alt)
+
#if defined(TARGET_SDL2)
#define KMOD_TextInput (KMOD_Shift | KMOD_Alt_R)
#endif
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
+void SDLSetDisplaySize(void);
+void SDLSetScreenSizeAndOffsets(int, int);
+void SDLSetScreenSizeForRenderer(int, int);
+void SDLSetScreenProperties(void);
#endif
void SDLSetScreenRenderingMode(char *);
void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int);
void SDLBlitTexture(Bitmap *, int, int, int, int, int, int, int);
void SDLFillRectangle(Bitmap *, int, int, int, int, Uint32);
-void SDLFadeRectangle(Bitmap *, int, int, int, int, int, int, int,
+void SDLFadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void SDLDrawSimpleLine(Bitmap *, int, int, int, int, Uint32);
void SDLDrawLine(Bitmap *, int, int, int, int, Uint32);
void HandleJoystickEvent(Event *);
void SDLInitJoysticks(void);
boolean SDLReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean SDLCheckJoystickOpened(int);
+void SDLClearJoystickState();
+boolean SDLOpenJoystick(int);
+void SDLCloseJoystick(int);
+
+void PrepareFadeBitmap(int);
#endif /* SDL_H */