#if defined(TARGET_SDL2)
SDL_Surface *SDL_DisplayFormat(SDL_Surface *);
-void SDLSetWindowTitle(void);
void SDLSetWindowScaling(int);
void SDLSetWindowScalingQuality(char *);
void SDLSetWindowFullscreen(boolean);
void SDLRedrawWindow();
#endif
+void SDLSetWindowTitle(void);
+
void SDLLimitScreenUpdates(boolean);
void SDLInitVideoDisplay(void);
void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean);