fixed cave flashing on open outbox for non-black cave background color
[rocksndiamonds.git] / src / libgame / sdl.h
index bbbaa7675919640c264161d7f86a9a467b35669c..1545f6865fbc80317f3e53af68c6a6cf8b27da39 100644 (file)
@@ -400,6 +400,7 @@ const char *SDLGetRendererName(void);
 boolean SDLSetNativeSurface(SDL_Surface **);
 SDL_Surface *SDLGetNativeSurface(SDL_Surface *);
 SDL_Surface *SDLCreateNativeSurface(int, int, int);
+Bitmap *SDLGetBitmapFromSurface_WithMaskedColor(SDL_Surface *, int, int, int);
 Bitmap *SDLGetBitmapFromSurface(SDL_Surface *);
 void SDLCreateBitmapTextures(Bitmap *);
 void SDLFreeBitmapTextures(Bitmap *);