static void UpdateScreen_WithFrameDelay(SDL_Rect *rect)
{
+ PumpEvents(); // execute event filter actions while waiting
+
UpdateScreenExt(rect, TRUE);
}
SDL_WaitEvent(event);
}
-void SDLCorrectMouseEventXY(int *x, int *y)
+void SDLCorrectRawMousePosition(int *x, int *y)
{
if (sdl_renderer == NULL)
return;