/* SDL internal variables */
#if defined(TARGET_SDL2)
static SDL_Window *sdl_window = NULL;
-// SDL_Window *sdl_window = NULL;
-// static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Renderer *sdl_renderer = NULL;
+static SDL_Texture *sdl_texture = NULL;
#endif
/* stuff needed to work around SDL/Windows fullscreen drawing bug */
/* functions from SGE library */
void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+static void UpdateScreen(SDL_Rect *rect)
+{
+#if 1
+ SDL_Surface *screen = backbuffer->surface;
+
+ SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
+ SDL_RenderClear(sdl_renderer);
+ SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
+ SDL_RenderPresent(sdl_renderer);
+#else
+ if (rect)
+ SDL_UpdateWindowSurfaceRects(sdl_window, rect, 1);
+ else
+ SDL_UpdateWindowSurface(sdl_window);
+#endif
+}
+
static void setFullscreenParameters(char *fullscreen_mode_string)
{
struct ScreenModeInfo *fullscreen_mode;
Error(ERR_EXIT, "setting video mode failed");
#if 1
+ /* !!! SDL2 can only set the window icon if the window already exists !!! */
/* set window icon */
SDLSetWindowIcon(program.sdl_icon_filename);
#endif
{
boolean success = TRUE;
#if defined(TARGET_SDL2)
- int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+ // int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN;
+ int surface_flags_fullscreen = SURFACE_FLAGS | SDL_WINDOW_FULLSCREEN_DESKTOP;
int surface_flags_window = SURFACE_FLAGS;
#else
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
{
new_surface = SDL_GetWindowSurface(sdl_window);
- SDL_UpdateWindowSurface(sdl_window); // immediately map window
+ // SDL_UpdateWindowSurface(sdl_window); // immediately map window
+ UpdateScreen(NULL); // immediately map window
}
#else
new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height,
/* switch display to window mode */
#if defined(TARGET_SDL2)
+
+#if 1
+ float scale_factor = 1;
+ int test_fullscreen = 0;
+ int surface_flags = (test_fullscreen ? surface_flags_fullscreen :
+ surface_flags_window);
+
+ sdl_window = SDL_CreateWindow(program.window_title,
+ SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED,
+ (int)(scale_factor * video.width),
+ (int)(scale_factor * video.height),
+ surface_flags);
+
+ if (sdl_window != NULL)
+ {
+ sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
+
+ if (sdl_renderer != NULL)
+ {
+ SDL_RenderSetLogicalSize(sdl_renderer, video.width, video.height);
+ SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
+
+ sdl_texture = SDL_CreateTexture(sdl_renderer,
+ SDL_PIXELFORMAT_ARGB8888,
+ SDL_TEXTUREACCESS_STREAMING,
+ video.width, video.height);
+
+ if (sdl_texture != NULL)
+ {
+ new_surface = SDL_CreateRGBSurface(0, video.width, video.height, 32,
+ 0x00FF0000,
+ 0x0000FF00,
+ 0x000000FF,
+ 0xFF000000);
+
+ if (new_surface == NULL)
+ Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
+ SDL_GetError());
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateTexture() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateRenderer() failed: %s", SDL_GetError());
+ }
+ }
+ else
+ {
+ Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError());
+ }
+#else
sdl_window = SDL_CreateWindow(program.window_title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
video.width, video.height,
surface_flags_window);
+
if (sdl_window != NULL)
{
new_surface = SDL_GetWindowSurface(sdl_window);
- SDL_UpdateWindowSurface(sdl_window); // immediately map window
+ // SDL_UpdateWindowSurface(sdl_window); // immediately map window
+ UpdateScreen(NULL); // immediately map window
}
+#endif
+
#else
new_surface = SDL_SetVideoMode(video.width, video.height,
video.depth, surface_flags_window);
if (dst_bitmap == window)
{
// SDL_UpdateWindowSurface(sdl_window);
- SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+ UpdateScreen(&dst_rect);
}
#else
if (dst_bitmap == window)
if (dst_bitmap == window)
{
// SDL_UpdateWindowSurface(sdl_window);
- SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &rect, 1);
+ UpdateScreen(&rect);
}
#else
if (dst_bitmap == window)
#if defined(TARGET_SDL2)
// SDL_UpdateWindowSurface(sdl_window);
- SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect2, 1);
+ UpdateScreen(&dst_rect2);
#else
SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
#endif
/* only update the region of the screen that is affected from fading */
#if defined(TARGET_SDL2)
// SDL_UpdateWindowSurface(sdl_window);
- SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+ // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
+ UpdateScreen(&dst_rect);
#else
SDL_UpdateRect(surface_screen, dst_x, dst_y, width, height);
#endif