SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
{
- if (surface == NULL ||
- backbuffer == NULL ||
- backbuffer->surface == NULL)
+ if (surface == NULL)
return NULL;
+ if (backbuffer == NULL ||
+ backbuffer->surface == NULL)
+ return SDL_ConvertSurface(surface, surface->format, 0);
+
return SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
}