/* functions from SGE library */
inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
-#ifdef PLATFORM_WIN32
+/* #ifdef PLATFORM_WIN32 */
#define FULLSCREEN_BUG
-#endif
+/* #endif */
/* stuff needed to work around SDL/Windows fullscreen drawing bug */
static int fullscreen_width;
fullscreen_yoffset = 0;
#ifdef FULLSCREEN_BUG
- for (i=0; screen_xy[i][0] != -1; i++)
+ for (i = 0; screen_xy[i][0] != -1; i++)
{
if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1])
{
return success;
}
+inline void SDLCreateBitmapContent(Bitmap *new_bitmap,
+ int width, int height, int depth)
+{
+ SDL_Surface *surface_tmp, *surface_native;
+
+ if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth,
+ 0, 0, 0, 0))
+ == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+ SDL_FreeSurface(surface_tmp);
+
+ new_bitmap->surface = surface_native;
+}
+
+inline void SDLFreeBitmapPointers(Bitmap *bitmap)
+{
+ if (bitmap->surface)
+ SDL_FreeSurface(bitmap->surface);
+ if (bitmap->surface_masked)
+ SDL_FreeSurface(bitmap->surface_masked);
+ bitmap->surface = NULL;
+ bitmap->surface_masked = NULL;
+}
+
inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y,
int width, int height,
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
-#if 0
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
-#endif
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
rect.w = width;
rect.h = height;
-#if 1
SDL_FillRect(real_dst_bitmap->surface, &rect, color);
-#else
- SDL_FillRect(real_dst_bitmap->surface, &rect,
- SDL_MapRGB(real_dst_bitmap->surface->format,
- color_r, color_g, color_b));
-#endif
if (dst_bitmap == window)
SDL_UpdateRect(backbuffer->surface, x, y, width, height);
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
-#if 0
- unsigned int color_r = (color >> 16) & 0xff;
- unsigned int color_g = (color >> 8) & 0xff;
- unsigned int color_b = (color >> 0) & 0xff;
-#endif
if (from_x > to_x)
swap_numbers(&from_x, &to_x);
}
#endif
-#if 1
SDL_FillRect(surface, &rect, color);
-#else
- SDL_FillRect(surface, &rect,
- SDL_MapRGB(surface->format, color_r, color_g, color_b));
-#endif
}
inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
int i, x, y;
int line_width = 4;
- for (i=0; i<num_points - 1; i++)
+ for (i = 0; i < num_points - 1; i++)
{
- for (x=0; x<line_width; x++)
+ for (x = 0; x < line_width; x++)
{
- for (y=0; y<line_width; y++)
+ for (y = 0; y < line_width; y++)
{
int dx = x - line_width / 2;
int dy = y - line_width / 2;
}
#endif
-inline Pixel SDLGetPixel(Bitmap *dst_bitmap, int x, int y)
+inline Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
{
- SDL_Surface *surface = dst_bitmap->surface;
+ SDL_Surface *surface = src_bitmap->surface;
#ifdef FULLSCREEN_BUG
- if (dst_bitmap == backbuffer || dst_bitmap == window)
+ if (src_bitmap == backbuffer || src_bitmap == window)
{
x += video_xoffset;
y += video_yoffset;
}
void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y,
- Uint8 R, Uint8 G, Uint8 B)
+ Uint8 r, Uint8 g, Uint8 b)
{
- sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B));
+ sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, r, g, b));
}
Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y)
sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
}
+inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
+{
+#ifdef FULLSCREEN_BUG
+ if (dst_bitmap == backbuffer || dst_bitmap == window)
+ {
+ x += video_xoffset;
+ y += video_yoffset;
+ }
+#endif
+
+ sge_PutPixel(dst_bitmap->surface, x, y, pixel);
+}
+
+
+/*
+ -----------------------------------------------------------------------------
+ quick (no, it's slow) and dirty hack to "invert" rectangle inside SDL surface
+ -----------------------------------------------------------------------------
+*/
+
+inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+ int width, int height, Uint32 color)
+{
+ int x, y;
+
+ for (y = src_y; y < src_y + height; y++)
+ {
+ for (x = src_x; x < src_x + width; x++)
+ {
+ Uint32 pixel = SDLGetPixel(bitmap, x, y);
+
+ SDLPutPixel(bitmap, x, y, pixel == BLACK_PIXEL ? color : BLACK_PIXEL);
+ }
+ }
+}
+
+inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
+{
+ int x, y;
+
+ for (y = 0; y < height; y++)
+ {
+ for (x = 0; x < width; x++)
+ {
+ Uint32 pixel = SDLGetPixel(src_bitmap, src_x + x, src_y + y);
+
+ if (pixel != BLACK_PIXEL)
+ SDLPutPixel(dst_bitmap, dst_x + x, dst_y + y, BLACK_PIXEL);
+ }
+ }
+}
+
/* ========================================================================= */
/* The following functions were taken from the SDL_gfx library version 2.0.3 */
-----------------------------------------------------------------------------
zoomSurface()
- Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface.
+ Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
'zoomx' and 'zoomy' are scaling factors for width and height.
- If 'smooth' is 1 then the destination 32bit surface is anti-aliased.
If the surface is not 8bit or 32bit RGBA/ABGR it will be converted
into a 32bit RGBA format on the fly.
-----------------------------------------------------------------------------
else
{
/* copy palette */
- for (i=0; i < zoom_src->format->palette->ncolors; i++)
+ for (i = 0; i < zoom_src->format->palette->ncolors; i++)
zoom_dst->format->palette->colors[i] =
zoom_src->format->palette->colors[i];
zoom_dst->format->palette->ncolors = zoom_src->format->palette->ncolors;
}
+/* ------------------------------------------------------------------------- */
+/* custom cursor fuctions */
+/* ------------------------------------------------------------------------- */
+
+static SDL_Cursor *create_cursor(struct MouseCursorInfo *cursor_info)
+{
+ return SDL_CreateCursor(cursor_info->data, cursor_info->mask,
+ cursor_info->width, cursor_info->height,
+ cursor_info->hot_x, cursor_info->hot_y);
+}
+
+void SDLSetMouseCursor(struct MouseCursorInfo *cursor_info)
+{
+ static struct MouseCursorInfo *last_cursor_info = NULL;
+ static struct MouseCursorInfo *last_cursor_info2 = NULL;
+ static SDL_Cursor *cursor_default = NULL;
+ static SDL_Cursor *cursor_current = NULL;
+
+ /* if invoked for the first time, store the SDL default cursor */
+ if (cursor_default == NULL)
+ cursor_default = SDL_GetCursor();
+
+ /* only create new cursor if cursor info (custom only) has changed */
+ if (cursor_info != NULL && cursor_info != last_cursor_info)
+ {
+ cursor_current = create_cursor(cursor_info);
+ last_cursor_info = cursor_info;
+ }
+
+ /* only set new cursor if cursor info (custom or NULL) has changed */
+ if (cursor_info != last_cursor_info2)
+ SDL_SetCursor(cursor_info ? cursor_current : cursor_default);
+
+ last_cursor_info2 = cursor_info;
+}
+
+
/* ========================================================================= */
/* audio functions */
/* ========================================================================= */
}
else if (event->type == EVENT_MOTIONNOTIFY)
{
- if (((ButtonEvent *)event)->x > video_xoffset)
- ((ButtonEvent *)event)->x -= video_xoffset;
+ if (((MotionEvent *)event)->x > video_xoffset)
+ ((MotionEvent *)event)->x -= video_xoffset;
else
- ((ButtonEvent *)event)->x = 0;
- if (((ButtonEvent *)event)->y > video_yoffset)
- ((ButtonEvent *)event)->y -= video_yoffset;
+ ((MotionEvent *)event)->x = 0;
+ if (((MotionEvent *)event)->y > video_yoffset)
+ ((MotionEvent *)event)->y -= video_yoffset;
else
- ((ButtonEvent *)event)->y = 0;
+ ((MotionEvent *)event)->y = 0;
}
#endif
}
void SDLInitJoysticks()
{
static boolean sdl_joystick_subsystem_initialized = FALSE;
+ boolean print_warning = !sdl_joystick_subsystem_initialized;
int i;
if (!sdl_joystick_subsystem_initialized)
}
}
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
{
+ /* get configured joystick for this player */
char *device_name = setup.input[i].joy.device_name;
int joystick_nr = getJoystickNrFromDeviceName(device_name);
if (joystick_nr >= SDL_NumJoysticks())
+ {
+ if (setup.input[i].use_joystick && print_warning)
+ Error(ERR_WARN, "cannot find joystick %d", joystick_nr);
+
joystick_nr = -1;
+ }
/* misuse joystick file descriptor variable to store joystick number */
joystick.fd[i] = joystick_nr;
+ if (joystick_nr == -1)
+ continue;
+
/* this allows subsequent calls to 'InitJoysticks' for re-initialization */
if (SDLCheckJoystickOpened(joystick_nr))
SDLCloseJoystick(joystick_nr);
if (!SDLOpenJoystick(joystick_nr))
{
- Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+ if (print_warning)
+ Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
+
continue;
}