/* functions from SGE library */
void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+/* functions to draw overlay graphics for touch device input */
+static void DrawTouchInputOverlay();
+#endif
+
void SDLLimitScreenUpdates(boolean enable)
{
limit_screen_updates = enable;
SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
}
+ int xoff = video.screen_xoffset;
+ int yoff = video.screen_yoffset;
+ SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height };
+ SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
+ SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ dst_rect2 = &dst_rect_screen;
+ else
+ dst_rect1 = &dst_rect_screen;
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up || video.shifted_up_delay)
+ {
+ int time_current = SDL_GetTicks();
+ int pos = video.shifted_up_pos;
+ int pos_last = video.shifted_up_pos_last;
+
+ if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value,
+ time_current))
+ {
+ int delay = time_current - video.shifted_up_delay;
+ int delay_value = video.shifted_up_delay_value;
+
+ pos = pos_last + (pos - pos_last) * delay / delay_value;
+ }
+ else
+ {
+ video.shifted_up_pos_last = pos;
+ video.shifted_up_delay = 0;
+ }
+
+ SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos };
+ SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos };
+
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ {
+ src_rect2 = &src_rect_up;
+ dst_rect2 = &dst_rect_up;
+ }
+ else
+ {
+ src_rect1 = &src_rect_up;
+ dst_rect1 = &dst_rect_up;
+ }
+ }
+#endif
+
// clear render target buffer
SDL_RenderClear(sdl_renderer);
// copy backbuffer texture to render target buffer
if (video.screen_rendering_mode != SPECIAL_RENDERING_TARGET)
- SDL_RenderCopy(sdl_renderer, sdl_texture_stream, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_stream, src_rect1, dst_rect1);
if (video.screen_rendering_mode != SPECIAL_RENDERING_BITMAP)
FinalizeScreen(DRAW_TO_SCREEN);
video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
{
SDL_SetRenderTarget(sdl_renderer, NULL);
- SDL_RenderCopy(sdl_renderer, sdl_texture_target, NULL, NULL);
+ SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2);
}
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+ // draw overlay graphics for touch device input, if needed
+ DrawTouchInputOverlay();
+#endif
+
#endif
// global synchronization point of the game to align video frame delay
#if defined(TARGET_SDL2)
static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface)
{
+ if (program.headless)
+ return NULL;
+
SDL_Texture *texture = SDL_CreateTextureFromSurface(sdl_renderer, surface);
if (texture == NULL)
#endif
}
-void SDLInitVideoBuffer(boolean fullscreen)
+inline static void SDLInitVideoBuffer_VideoBuffer(boolean fullscreen)
{
+ if (program.headless)
+ return;
+
video.window_scaling_percent = setup.window_scaling_percent;
video.window_scaling_quality = setup.window_scaling_quality;
#else
SDL_WM_SetCaption(program.window_title, program.window_title);
#endif
+}
+inline static void SDLInitVideoBuffer_DrawBuffer()
+{
/* SDL cannot directly draw to the visible video framebuffer like X11,
but always uses a backbuffer, which is then blitted to the visible
video framebuffer with 'SDL_UpdateRect' (or replaced with the current
/* create additional (symbolic) buffer for double-buffering */
ReCreateBitmap(&window, video.width, video.height);
+
+ /* create dummy drawing buffer for headless mode, if needed */
+ if (program.headless)
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+}
+
+void SDLInitVideoBuffer(boolean fullscreen)
+{
+ SDLInitVideoBuffer_VideoBuffer(fullscreen);
+ SDLInitVideoBuffer_DrawBuffer();
}
static boolean SDLCreateScreen(boolean fullscreen)
it will try to use accelerated graphics and apparently fails miserably) */
int renderer_flags = SDL_RENDERER_SOFTWARE;
#endif
+
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
#endif
int width = video.width;
int height = video.height;
+ int screen_width = video.screen_width;
+ int screen_height = video.screen_height;
int surface_flags = (fullscreen ? surface_flags_fullscreen :
surface_flags_window);
// default window size is unscaled
- video.window_width = video.width;
- video.window_height = video.height;
+ video.window_width = screen_width;
+ video.window_height = screen_height;
#if defined(TARGET_SDL2)
float window_scaling_factor = (float)setup.window_scaling_percent / 100;
- video.window_width = window_scaling_factor * width;
- video.window_height = window_scaling_factor * height;
+ video.window_width = window_scaling_factor * screen_width;
+ video.window_height = window_scaling_factor * screen_height;
if (sdl_texture_stream)
{
if (sdl_renderer != NULL)
{
- SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+ SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
return;
float window_scaling_factor = (float)window_scaling_percent / 100;
- int new_window_width = (int)(window_scaling_factor * video.width);
- int new_window_height = (int)(window_scaling_factor * video.height);
+ int new_window_width = (int)(window_scaling_factor * video.screen_width);
+ int new_window_height = (int)(window_scaling_factor * video.screen_height);
SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
video.fullscreen_initial = FALSE;
}
}
+
+void SDLSetDisplaySize()
+{
+ SDL_Rect display_bounds;
+
+ SDL_GetDisplayBounds(0, &display_bounds);
+
+ video.display_width = display_bounds.w;
+ video.display_height = display_bounds.h;
+
+#if 0
+ Error(ERR_DEBUG, "SDL real screen size: %d x %d",
+ video.display_width, video.display_height);
+#endif
+}
+
+void SDLSetScreenSizeAndOffsets(int width, int height)
+{
+ // set default video screen size and offsets
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
+#if defined(USE_COMPLETE_DISPLAY)
+ float ratio_video = (float) width / height;
+ float ratio_display = (float) video.display_width / video.display_height;
+
+ if (ratio_video != ratio_display)
+ {
+ // adjust drawable screen size to cover the whole device display
+
+ if (ratio_video < ratio_display)
+ video.screen_width *= ratio_display / ratio_video;
+ else
+ video.screen_height *= ratio_video / ratio_display;
+
+ video.screen_xoffset = (video.screen_width - width) / 2;
+ video.screen_yoffset = (video.screen_height - height) / 2;
+
+#if 0
+ Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)",
+ width, height,
+ video.screen_width, video.screen_height,
+ ratio_video, ratio_display);
+#endif
+ }
+#endif
+}
+
+void SDLSetScreenSizeForRenderer(int width, int height)
+{
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+}
+
+void SDLSetScreenProperties()
+{
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
+ SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+}
+
#endif
void SDLSetScreenRenderingMode(char *screen_rendering_mode)
void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
int depth)
{
+ if (program.headless)
+ return;
+
SDL_Surface *surface =
SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
{
/* new source surface is 32 bit with a defined RGB ordering */
zoom_src = SDL_CreateRGBSurface(SURFACE_FLAGS, src->w, src->h, 32,
- 0x000000ff, 0x0000ff00, 0x00ff0000, 0);
+ 0x000000ff, 0x0000ff00, 0x00ff0000,
+ (src->format->Amask ? 0xff000000 : 0));
SDL_BlitSurface(src, NULL, zoom_src, NULL);
is_32bit = TRUE;
is_converted = TRUE;
zoom_dst = SDL_CreateRGBSurface(SURFACE_FLAGS, dst_width, dst_height, 32,
zoom_src->format->Rmask,
zoom_src->format->Gmask,
- zoom_src->format->Bmask, 0);
+ zoom_src->format->Bmask,
+ zoom_src->format->Amask);
}
else
{
return zoom_dst;
}
-static void SetOpaqueBitmapSurface(Bitmap *bitmap)
+static SDL_Surface *SDLGetOpaqueSurface(SDL_Surface *surface)
{
- if (bitmap == NULL)
- return;
+ SDL_Surface *new_surface;
- if (bitmap->surface)
- SDL_FreeSurface(bitmap->surface);
+ if (surface == NULL)
+ return NULL;
- if ((bitmap->surface = SDLGetNativeSurface(bitmap->surface_masked)) == NULL)
- Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+ if ((new_surface = SDLGetNativeSurface(surface)) == NULL)
+ Error(ERR_EXIT, "SDLGetNativeSurface() failed");
/* remove alpha channel from native non-transparent surface, if defined */
- SDLSetAlpha(bitmap->surface, FALSE, 0);
+ SDLSetAlpha(new_surface, FALSE, 0);
/* remove transparent color from native non-transparent surface, if defined */
- SDL_SetColorKey(bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
+ SDL_SetColorKey(new_surface, UNSET_TRANSPARENT_PIXEL, 0);
+
+ return new_surface;
}
Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
{
Bitmap *dst_bitmap = CreateBitmapStruct();
- SDL_Surface **dst_surface = &dst_bitmap->surface_masked;
+ SDL_Surface *src_surface = src_bitmap->surface_masked;
+ SDL_Surface *dst_surface;
dst_width = MAX(1, dst_width); /* prevent zero bitmap width */
dst_height = MAX(1, dst_height); /* prevent zero bitmap height */
dst_bitmap->height = dst_height;
/* create zoomed temporary surface from source surface */
- *dst_surface = zoomSurface(src_bitmap->surface_masked, dst_width, dst_height);
+ dst_surface = zoomSurface(src_surface, dst_width, dst_height);
/* create native format destination surface from zoomed temporary surface */
- SDLSetNativeSurface(dst_surface);
+ SDLSetNativeSurface(&dst_surface);
/* set color key for zoomed surface from source surface, if defined */
- if (SDLHasColorKey(src_bitmap->surface_masked))
- SDL_SetColorKey(*dst_surface, SET_TRANSPARENT_PIXEL,
- SDLGetColorKey(src_bitmap->surface_masked));
+ if (SDLHasColorKey(src_surface))
+ SDL_SetColorKey(dst_surface, SET_TRANSPARENT_PIXEL,
+ SDLGetColorKey(src_surface));
/* create native non-transparent surface for opaque blitting */
- SetOpaqueBitmapSurface(dst_bitmap);
+ dst_bitmap->surface = SDLGetOpaqueSurface(dst_surface);
+
+ /* set native transparent surface for masked blitting */
+ dst_bitmap->surface_masked = dst_surface;
return dst_bitmap;
}
Bitmap *new_bitmap = CreateBitmapStruct();
SDL_Surface *sdl_image_tmp;
+ if (program.headless)
+ {
+ /* prevent sanity check warnings at later stage */
+ new_bitmap->width = new_bitmap->height = 1;
+
+ return new_bitmap;
+ }
+
print_timestamp_init("SDLLoadImage");
print_timestamp_time(getBaseNamePtr(filename));
/* load image to temporary surface */
if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
- {
- SetError("IMG_Load(): %s", SDL_GetError());
-
- return NULL;
- }
+ Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
print_timestamp_time("IMG_Load");
UPDATE_BUSY_STATE();
/* create native non-transparent surface for current image */
- if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
- {
- SetError("SDL_DisplayFormat(): %s", SDL_GetError());
-
- return NULL;
- }
-
- /* remove alpha channel from native non-transparent surface, if defined */
- SDLSetAlpha(new_bitmap->surface, FALSE, 0);
-
- /* remove transparent color from native non-transparent surface, if defined */
- SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0);
+ if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL)
+ Error(ERR_EXIT, "SDLGetOpaqueSurface() failed");
- print_timestamp_time("SDL_DisplayFormat (opaque)");
+ print_timestamp_time("SDLGetNativeSurface (opaque)");
UPDATE_BUSY_STATE();
/* create native transparent surface for current image */
if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
- {
- SetError("SDL_DisplayFormat(): %s", SDL_GetError());
+ Error(ERR_EXIT, "SDLGetNativeSurface() failed");
- return NULL;
- }
-
- print_timestamp_time("SDL_DisplayFormat (masked)");
+ print_timestamp_time("SDLGetNativeSurface (masked)");
UPDATE_BUSY_STATE();
void SDLOpenAudio(void)
{
+ if (program.headless)
+ return;
+
#if !defined(TARGET_SDL2)
if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
SDL_putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
return TRUE;
}
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+static void DrawTouchInputOverlay()
+{
+ static SDL_Texture *texture = NULL;
+ static boolean initialized = FALSE;
+ static boolean deactivated = TRUE;
+ static int width = 0, height = 0;
+ static int alpha_max = SDL_ALPHA_OPAQUE / 2;
+ static int alpha_step = 5;
+ static int alpha_last = 0;
+ static int alpha = 0;
+
+ if (!overlay.active && deactivated)
+ return;
+
+ if (overlay.active)
+ {
+ if (alpha < alpha_max)
+ alpha = MIN(alpha + alpha_step, alpha_max);
+
+ deactivated = FALSE;
+ }
+ else
+ {
+ alpha = MAX(0, alpha - alpha_step);
+
+ if (alpha == 0)
+ deactivated = TRUE;
+ }
+
+ if (!initialized)
+ {
+ char *basename = "overlay/VirtualButtons.png";
+ char *filename = getCustomImageFilename(basename);
+
+ if (filename == NULL)
+ Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename);
+
+ SDL_Surface *surface;
+
+ if ((surface = IMG_Load(filename)) == NULL)
+ Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
+
+ width = surface->w;
+ height = surface->h;
+
+ /* set black pixel to transparent if no alpha channel / transparent color */
+ if (!SDLHasAlpha(surface) &&
+ !SDLHasColorKey(surface))
+ SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
+
+ if ((texture = SDLCreateTextureFromSurface(surface)) == NULL)
+ Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed");
+
+ SDL_FreeSurface(surface);
+
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+ SDL_SetTextureAlphaMod(texture, alpha_max);
+
+ initialized = TRUE;
+ }
+
+ if (alpha != alpha_last)
+ SDL_SetTextureAlphaMod(texture, alpha);
+
+ alpha_last = alpha;
+
+ float ratio_overlay = (float) width / height;
+ float ratio_screen = (float) video.screen_width / video.screen_height;
+ int width_scaled, height_scaled;
+ int xpos, ypos;
+
+ if (ratio_overlay > ratio_screen)
+ {
+ width_scaled = video.screen_width;
+ height_scaled = video.screen_height * ratio_screen / ratio_overlay;
+ xpos = 0;
+ ypos = video.screen_height - height_scaled;
+ }
+ else
+ {
+ width_scaled = video.screen_width * ratio_overlay / ratio_screen;
+ height_scaled = video.screen_height;
+ xpos = (video.screen_width - width_scaled) / 2;
+ ypos = 0;
+ }
+
+ SDL_Rect src_rect = { 0, 0, width, height };
+ SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled };
+
+ SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect);
+}
+#endif