/* ========================================================================= */
/* functions from SGE library */
-inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
/* #ifdef PLATFORM_WIN32 */
#define FULLSCREEN_BUG
static int video_xoffset;
static int video_yoffset;
-inline void SDLInitVideoDisplay(void)
+void SDLInitVideoDisplay(void)
{
putenv("SDL_VIDEO_CENTERED=1");
video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
-inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
- boolean fullscreen)
+void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window,
+ boolean fullscreen)
{
#ifdef FULLSCREEN_BUG
int i;
*window = CreateBitmap(video.width, video.height, video.depth);
}
-inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
+boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
{
boolean success = TRUE;
int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN;
return success;
}
-inline void SDLCreateBitmapContent(Bitmap *new_bitmap,
- int width, int height, int depth)
+void SDLCreateBitmapContent(Bitmap *new_bitmap, int width, int height,
+ int depth)
{
SDL_Surface *surface_tmp, *surface_native;
new_bitmap->surface = surface_native;
}
-inline void SDLFreeBitmapPointers(Bitmap *bitmap)
+void SDLFreeBitmapPointers(Bitmap *bitmap)
{
if (bitmap->surface)
SDL_FreeSurface(bitmap->surface);
bitmap->surface_masked = NULL;
}
-inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y,
- int width, int height,
- int dst_x, int dst_y, int mask_mode)
+void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y, int mask_mode)
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect src_rect, dst_rect;
SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
}
-inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
- int width, int height, Uint32 color)
+void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
+ int width, int height, Uint32 color)
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
SDL_UpdateRect(backbuffer->surface, x, y, width, height);
}
-inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
- int to_x, int to_y, Uint32 color)
+void SDLFadeScreen(Bitmap *bitmap_cross, int fade_mode, int fade_delay,
+ int post_delay)
+{
+ static boolean initialization_needed = TRUE;
+ static SDL_Surface *surface_screen_copy = NULL;
+ static SDL_Surface *surface_black = NULL;
+ SDL_Surface *surface_screen = backbuffer->surface;
+ SDL_Surface *surface_cross; /* initialized later */
+ SDL_Rect src_rect, dst_rect;
+ int src_x = 0, src_y = 0;
+ int dst_x = 0, dst_y = 0;
+ boolean fade_reverse = (fade_mode == FADE_MODE_FADE_IN ? TRUE : FALSE);
+ unsigned int time_last, time_current;
+ float alpha;
+ int alpha_final;
+
+ src_rect.x = src_x;
+ src_rect.y = src_y;
+ src_rect.w = video.width;
+ src_rect.h = video.height;
+
+#ifdef FULLSCREEN_BUG
+ dst_x += video_xoffset;
+ dst_y += video_yoffset;
+#endif
+
+ dst_rect.x = dst_x;
+ dst_rect.y = dst_y;
+ dst_rect.w = video.width;
+ dst_rect.h = video.height;
+
+#if 0
+ if (!initialization_needed)
+ {
+ /* check if screen size has changed (can happen when toggling fullscreen) */
+ if (surface_screen_copy->w != surface_screen->w ||
+ surface_screen_copy->h != surface_screen->h)
+ {
+ SDL_FreeSurface(surface_screen_copy);
+ SDL_FreeSurface(surface_black);
+
+ initialization_needed = TRUE;
+ }
+ }
+#endif
+
+ if (initialization_needed)
+ {
+ unsigned int flags = SDL_SRCALPHA;
+
+ /* use same surface type as screen surface */
+ if ((surface_screen->flags & SDL_HWSURFACE))
+ flags |= SDL_HWSURFACE;
+ else
+ flags |= SDL_SWSURFACE;
+
+ /* create surface for temporary copy of screen buffer */
+ if ((surface_screen_copy =
+ SDL_CreateRGBSurface(flags,
+#if 1
+ video.width,
+ video.height,
+#else
+ surface_screen->w,
+ surface_screen->h,
+#endif
+ surface_screen->format->BitsPerPixel,
+ surface_screen->format->Rmask,
+ surface_screen->format->Gmask,
+ surface_screen->format->Bmask,
+ surface_screen->format->Amask)) == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError());
+
+ /* create black surface for fading from/to black */
+ if ((surface_black =
+ SDL_CreateRGBSurface(flags,
+#if 1
+ video.width,
+ video.height,
+#else
+ surface_screen->w,
+ surface_screen->h,
+#endif
+ surface_screen->format->BitsPerPixel,
+ surface_screen->format->Rmask,
+ surface_screen->format->Gmask,
+ surface_screen->format->Bmask,
+ surface_screen->format->Amask)) == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface( ) failed: %s", SDL_GetError());
+
+ /* completely fill the surface with black color pixels */
+ SDL_FillRect(surface_black, NULL,
+ SDL_MapRGB(surface_screen->format, 0, 0, 0));
+
+ initialization_needed = FALSE;
+ }
+
+ /* copy the current screen backbuffer to the temporary screen copy buffer */
+ SDL_BlitSurface(surface_screen, &dst_rect, surface_screen_copy, &src_rect);
+
+ surface_cross = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_cross->surface :
+ surface_black);
+
+ time_current = SDL_GetTicks();
+
+ for (alpha = 0.0; alpha < 255.0;)
+ {
+ time_last = time_current;
+ time_current = SDL_GetTicks();
+ alpha += 255 * ((float)(time_current - time_last) / fade_delay);
+ alpha_final = (int)(fade_reverse ? 255.0 - alpha : alpha);
+ alpha_final = MIN(MAX(0, alpha_final), 255);
+
+ /* draw existing image to screen buffer */
+ SDL_BlitSurface(surface_screen_copy, &src_rect, surface_screen, &dst_rect);
+
+ /* draw new image to screen buffer using alpha blending */
+ SDL_SetAlpha(surface_cross, SDL_SRCALPHA, alpha_final);
+ SDL_BlitSurface(surface_cross, &src_rect, surface_screen, &dst_rect);
+
+ /* draw screen buffer to visible display */
+ SDL_Flip(surface_screen);
+ }
+
+ Delay(post_delay);
+}
+
+void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
+ int to_x, int to_y, Uint32 color)
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
SDL_FillRect(surface, &rect, color);
}
-inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
- int to_x, int to_y, Uint32 color)
+void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,
+ int to_x, int to_y, Uint32 color)
{
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
}
#if 0
-inline void SDLDrawLines(SDL_Surface *surface, struct XY *points,
- int num_points, Uint32 color)
+void SDLDrawLines(SDL_Surface *surface, struct XY *points,
+ int num_points, Uint32 color)
{
int i, x, y;
int line_width = 4;
}
#endif
-inline Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
+Pixel SDLGetPixel(Bitmap *src_bitmap, int x, int y)
{
SDL_Surface *surface = src_bitmap->surface;
sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B));
}
-inline void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
+void SDLPutPixel(Bitmap *dst_bitmap, int x, int y, Pixel pixel)
{
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
-----------------------------------------------------------------------------
*/
-inline void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
- int width, int height, Uint32 color)
+void SDLInvertArea(Bitmap *bitmap, int src_x, int src_y,
+ int width, int height, Uint32 color)
{
int x, y;
}
}
-inline void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
- int src_x, int src_y, int width, int height,
- int dst_x, int dst_y)
+void SDLCopyInverseMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap,
+ int src_x, int src_y, int width, int height,
+ int dst_x, int dst_y)
{
int x, y;
/* audio functions */
/* ========================================================================= */
-inline void SDLOpenAudio(void)
+void SDLOpenAudio(void)
{
- if (strcmp(setup.system.sdl_audiodriver, ARG_DEFAULT) != 0)
+ if (!strEqual(setup.system.sdl_audiodriver, ARG_DEFAULT))
putenv(getStringCat2("SDL_AUDIODRIVER=", setup.system.sdl_audiodriver));
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
Mixer_InitChannels();
}
-inline void SDLCloseAudio(void)
+void SDLCloseAudio(void)
{
Mix_HaltMusic();
Mix_HaltChannel(-1);
/* event functions */
/* ========================================================================= */
-inline void SDLNextEvent(Event *event)
+void SDLNextEvent(Event *event)
{
SDL_WaitEvent(event);
for (i = 0; i < MAX_PLAYERS; i++)
{
+ /* get configured joystick for this player */
char *device_name = setup.input[i].joy.device_name;
int joystick_nr = getJoystickNrFromDeviceName(device_name);