static void UpdateScreen(SDL_Rect *rect)
{
static unsigned int update_screen_delay = 0;
- unsigned int update_screen_delay_value = 20; /* (milliseconds) */
+ unsigned int update_screen_delay_value = 50; /* (milliseconds) */
SDL_Surface *screen = backbuffer->surface;
if (limit_screen_updates &&
BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
gfx.win_xsize, gfx.win_ysize, 0, 0);
- // copy global animations to render target buffer, if defined
+ // copy global animations to render target buffer, if defined (below border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function();
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+
+ // copy global masked border to render target buffer, if defined
+ if (gfx.draw_global_border_function != NULL)
+ gfx.draw_global_border_function(REDRAW_ALL);
+
+ // copy global animations to render target buffer, if defined (above border)
+ if (gfx.draw_global_anim_function != NULL)
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
screen = gfx.final_screen_bitmap->surface;
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
#if !USE_FINAL_SCREEN_BITMAP
- // copy global animations to render target buffer, if defined
+ // copy global animations to render target buffer, if defined (below border)
+ if (gfx.draw_global_anim_function != NULL)
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+
+ // copy global masked border to render target buffer, if defined
+ if (gfx.draw_global_border_function != NULL)
+ gfx.draw_global_border_function(REDRAW_ALL);
+
+ // copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function();
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
#endif
// show render target buffer on screen
#else // TARGET_SDL
if (rect)
- SDL_UpdateRects(backbuffer->surface, 1, rect);
+ SDL_UpdateRects(screen, 1, rect);
else
- SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
#endif
}
SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface)
{
+ SDL_PixelFormat format;
SDL_Surface *new_surface;
if (surface == NULL)
return NULL;
if (backbuffer && backbuffer->surface)
- new_surface = SDL_ConvertSurface(surface, backbuffer->surface->format, 0);
+ {
+ format = *backbuffer->surface->format;
+ format.Amask = surface->format->Amask; // keep alpha channel
+ }
else
- new_surface = SDL_ConvertSurface(surface, surface->format, 0);
+ {
+ format = *surface->format;
+ }
+
+ new_surface = SDL_ConvertSurface(surface, &format, 0);
if (new_surface == NULL)
Error(ERR_EXIT, "SDL_ConvertSurface() failed: %s", SDL_GetError());
#endif
}
+void SDLFreeBitmapTextures(Bitmap *bitmap)
+{
+#if defined(TARGET_SDL2)
+ if (bitmap == NULL)
+ return;
+
+ if (bitmap->texture)
+ SDL_DestroyTexture(bitmap->texture);
+ if (bitmap->texture_masked)
+ SDL_DestroyTexture(bitmap->texture_masked);
+
+ bitmap->texture = NULL;
+ bitmap->texture_masked = NULL;
+#endif
+}
+
void SDLInitVideoDisplay(void)
{
#if !defined(TARGET_SDL2)
int dst_x = x, dst_y = y;
unsigned int time_last, time_current;
+ // store function for drawing global masked border
+ void (*draw_global_border_function)(int) = gfx.draw_global_border_function;
+
+ // deactivate drawing of global border while fading, if needed
+ if (draw_border_function == NULL)
+ gfx.draw_global_border_function = NULL;
+
/* check if screen size has changed */
if (surface_source != NULL && (video.width != surface_source->w ||
video.height != surface_source->h))
}
}
- Delay(post_delay);
+ if (post_delay > 0)
+ {
+ unsigned int time_post_delay;
+
+ time_current = SDL_GetTicks();
+ time_post_delay = time_current + post_delay;
+
+ while (time_current < time_post_delay)
+ {
+ // do not wait longer than 10 ms at a time to be able to ...
+ Delay(MIN(10, time_post_delay - time_current));
+
+ // ... continue drawing global animations during post delay
+ UpdateScreen(NULL);
+
+ time_current = SDL_GetTicks();
+ }
+ }
+
+ // restore function for drawing global masked border
+ gfx.draw_global_border_function = draw_global_border_function;
}
void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
UPDATE_BUSY_STATE();
/* create native transparent surface for current image */
- SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
- SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
+ if (sdl_image_tmp->format->Amask == 0)
+ SDL_SetColorKey(sdl_image_tmp, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
if ((new_bitmap->surface_masked = SDLGetNativeSurface(sdl_image_tmp)) == NULL)
{