/* functions from SGE library */
void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32);
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+/* functions to draw overlay graphics for touch device input */
+static void DrawTouchInputOverlay();
+#endif
+
void SDLLimitScreenUpdates(boolean enable)
{
limit_screen_updates = enable;
SDL_UpdateTexture(sdl_texture, NULL, screen->pixels, screen->pitch);
}
+ int xoff = video.screen_xoffset;
+ int yoff = video.screen_yoffset;
+ SDL_Rect dst_rect_screen = { xoff, yoff, video.width, video.height };
SDL_Rect *src_rect1 = NULL, *dst_rect1 = NULL;
SDL_Rect *src_rect2 = NULL, *dst_rect2 = NULL;
-#if defined(HAS_SCREEN_KEYBOARD)
- SDL_Rect src_rect_up = { 0, video.height / 2, video.width, video.height / 2 };
- SDL_Rect dst_rect_up = { 0, 0, video.width, video.height / 2 };
- if (video.shifted_up)
+ if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
+ video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
+ dst_rect2 = &dst_rect_screen;
+ else
+ dst_rect1 = &dst_rect_screen;
+
+#if defined(HAS_SCREEN_KEYBOARD)
+ if (video.shifted_up || video.shifted_up_delay)
{
+ int time_current = SDL_GetTicks();
+ int pos = video.shifted_up_pos;
+ int pos_last = video.shifted_up_pos_last;
+
+ if (!DelayReachedExt(&video.shifted_up_delay, video.shifted_up_delay_value,
+ time_current))
+ {
+ int delay = time_current - video.shifted_up_delay;
+ int delay_value = video.shifted_up_delay_value;
+
+ pos = pos_last + (pos - pos_last) * delay / delay_value;
+ }
+ else
+ {
+ video.shifted_up_pos_last = pos;
+ video.shifted_up_delay = 0;
+ }
+
+ SDL_Rect src_rect_up = { 0, pos, video.width, video.height - pos };
+ SDL_Rect dst_rect_up = { xoff, yoff, video.width, video.height - pos };
+
if (video.screen_rendering_mode == SPECIAL_RENDERING_TARGET ||
video.screen_rendering_mode == SPECIAL_RENDERING_DOUBLE)
{
SDL_SetRenderTarget(sdl_renderer, NULL);
SDL_RenderCopy(sdl_renderer, sdl_texture_target, src_rect2, dst_rect2);
}
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+ // draw overlay graphics for touch device input, if needed
+ DrawTouchInputOverlay();
+#endif
+
#endif
// global synchronization point of the game to align video frame delay
it will try to use accelerated graphics and apparently fails miserably) */
int renderer_flags = SDL_RENDERER_SOFTWARE;
#endif
+
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
#endif
int width = video.width;
int height = video.height;
+ int screen_width = video.screen_width;
+ int screen_height = video.screen_height;
int surface_flags = (fullscreen ? surface_flags_fullscreen :
surface_flags_window);
// default window size is unscaled
- video.window_width = video.width;
- video.window_height = video.height;
+ video.window_width = screen_width;
+ video.window_height = screen_height;
#if defined(TARGET_SDL2)
float window_scaling_factor = (float)setup.window_scaling_percent / 100;
- video.window_width = window_scaling_factor * width;
- video.window_height = window_scaling_factor * height;
+ video.window_width = window_scaling_factor * screen_width;
+ video.window_height = window_scaling_factor * screen_height;
if (sdl_texture_stream)
{
if (sdl_renderer != NULL)
{
- SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+ SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height);
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality);
return;
float window_scaling_factor = (float)window_scaling_percent / 100;
- int new_window_width = (int)(window_scaling_factor * video.width);
- int new_window_height = (int)(window_scaling_factor * video.height);
+ int new_window_width = (int)(window_scaling_factor * video.screen_width);
+ int new_window_height = (int)(window_scaling_factor * video.screen_height);
SDL_SetWindowSize(sdl_window, new_window_width, new_window_height);
video.fullscreen_initial = FALSE;
}
}
+
+void SDLSetDisplaySize()
+{
+ SDL_Rect display_bounds;
+
+ SDL_GetDisplayBounds(0, &display_bounds);
+
+ video.display_width = display_bounds.w;
+ video.display_height = display_bounds.h;
+
+#if 0
+ Error(ERR_DEBUG, "SDL real screen size: %d x %d",
+ video.display_width, video.display_height);
+#endif
+}
+
+void SDLSetScreenSizeAndOffsets(int width, int height)
+{
+ // set default video screen size and offsets
+ video.screen_width = width;
+ video.screen_height = height;
+ video.screen_xoffset = 0;
+ video.screen_yoffset = 0;
+
+#if defined(USE_COMPLETE_DISPLAY)
+ float ratio_video = (float) width / height;
+ float ratio_display = (float) video.display_width / video.display_height;
+
+ if (ratio_video != ratio_display)
+ {
+ // adjust drawable screen size to cover the whole device display
+
+ if (ratio_video < ratio_display)
+ video.screen_width *= ratio_display / ratio_video;
+ else
+ video.screen_height *= ratio_video / ratio_display;
+
+ video.screen_xoffset = (video.screen_width - width) / 2;
+ video.screen_yoffset = (video.screen_height - height) / 2;
+
+#if 0
+ Error(ERR_DEBUG, "Changing screen from %dx%d to %dx%d (%.2f to %.2f)",
+ width, height,
+ video.screen_width, video.screen_height,
+ ratio_video, ratio_display);
+#endif
+ }
+#endif
+}
+
+void SDLSetScreenSizeForRenderer(int width, int height)
+{
+ SDL_RenderSetLogicalSize(sdl_renderer, width, height);
+}
+
+void SDLSetScreenProperties()
+{
+ SDLSetScreenSizeAndOffsets(video.width, video.height);
+ SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height);
+}
+
#endif
void SDLSetScreenRenderingMode(char *screen_rendering_mode)
return TRUE;
}
+
+#if defined(USE_TOUCH_INPUT_OVERLAY)
+static void DrawTouchInputOverlay()
+{
+ static SDL_Texture *texture = NULL;
+ static boolean initialized = FALSE;
+ static boolean deactivated = TRUE;
+ static int width = 0, height = 0;
+ static int alpha_max = SDL_ALPHA_OPAQUE / 2;
+ static int alpha_step = 5;
+ static int alpha_last = 0;
+ static int alpha = 0;
+
+ if (!overlay.active && deactivated)
+ return;
+
+ if (overlay.active)
+ {
+ if (alpha < alpha_max)
+ alpha = MIN(alpha + alpha_step, alpha_max);
+
+ deactivated = FALSE;
+ }
+ else
+ {
+ alpha = MAX(0, alpha - alpha_step);
+
+ if (alpha == 0)
+ deactivated = TRUE;
+ }
+
+ if (!initialized)
+ {
+ char *basename = "overlay/VirtualButtons.png";
+ char *filename = getCustomImageFilename(basename);
+
+ if (filename == NULL)
+ Error(ERR_EXIT, "LoadCustomImage(): cannot find file '%s'", basename);
+
+ SDL_Surface *surface;
+
+ if ((surface = IMG_Load(filename)) == NULL)
+ Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
+
+ width = surface->w;
+ height = surface->h;
+
+ /* set black pixel to transparent if no alpha channel / transparent color */
+ if (!SDLHasAlpha(surface) &&
+ !SDLHasColorKey(surface))
+ SDL_SetColorKey(surface, SET_TRANSPARENT_PIXEL,
+ SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
+
+ if ((texture = SDLCreateTextureFromSurface(surface)) == NULL)
+ Error(ERR_EXIT, "SDLCreateTextureFromSurface() failed");
+
+ SDL_FreeSurface(surface);
+
+ SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
+ SDL_SetTextureAlphaMod(texture, alpha_max);
+
+ initialized = TRUE;
+ }
+
+ if (alpha != alpha_last)
+ SDL_SetTextureAlphaMod(texture, alpha);
+
+ alpha_last = alpha;
+
+ float ratio_overlay = (float) width / height;
+ float ratio_screen = (float) video.screen_width / video.screen_height;
+ int width_scaled, height_scaled;
+ int xpos, ypos;
+
+ if (ratio_overlay > ratio_screen)
+ {
+ width_scaled = video.screen_width;
+ height_scaled = video.screen_height * ratio_screen / ratio_overlay;
+ xpos = 0;
+ ypos = video.screen_height - height_scaled;
+ }
+ else
+ {
+ width_scaled = video.screen_width * ratio_overlay / ratio_screen;
+ height_scaled = video.screen_height;
+ xpos = (video.screen_width - width_scaled) / 2;
+ ypos = 0;
+ }
+
+ SDL_Rect src_rect = { 0, 0, width, height };
+ SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled };
+
+ SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect);
+}
+#endif