cleanup of warning messages if setting up SDL 1.2 video mode failed
[rocksndiamonds.git] / src / libgame / sdl.c
index 1d93b5a0782d3addac82a2ce20f3adbe1d69b671..9db8347b86747d2b4a6ef52ddf46b9f0bcce101d 100644 (file)
@@ -558,8 +558,7 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
        new_surface = SDL_CreateRGBSurface(0, width, height, 32, 0,0,0, 0);
 
        if (new_surface == NULL)
-         Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s",
-               SDL_GetError());
+         Error(ERR_WARN, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
       }
       else
       {
@@ -578,6 +577,9 @@ static SDL_Surface *SDLCreateScreen(DrawBuffer **backbuffer,
 
 #else
   new_surface = SDL_SetVideoMode(width, height, video.depth, surface_flags);
+
+  if (new_surface == NULL)
+    Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
 #endif
 
 #if defined(TARGET_SDL2)
@@ -610,10 +612,7 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
 
     if (new_surface == NULL)
     {
-      /* switching display to fullscreen mode failed */
-      Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
-
-      /* do not try it again */
+      /* switching display to fullscreen mode failed -- do not try it again */
       video.fullscreen_available = FALSE;
 
       success = FALSE;
@@ -636,7 +635,6 @@ boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen)
     if (new_surface == NULL)
     {
       /* switching display to window mode failed -- should not happen */
-      Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError());
 
       success = FALSE;
     }
@@ -866,20 +864,8 @@ void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
                     src_bitmap->surface_masked : src_bitmap->surface),
                    &src_rect, real_dst_bitmap->surface, &dst_rect);
 
-#if defined(TARGET_SDL2)
   if (dst_bitmap == window)
-  {
-    // SDL_UpdateWindowSurface(sdl_window);
-    // SDL_UpdateWindowSurfaceRects(sdl_window, &dst_rect, 1);
     UpdateScreen(&dst_rect);
-  }
-#else
-  if (dst_bitmap == window)
-  {
-    // SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height);
-    UpdateScreen(&dst_rect);
-  }
-#endif
 }
 
 void SDLBlitTexture(Bitmap *bitmap,