BlitBitmap(backbuffer, gfx.final_screen_bitmap, 0, 0,
gfx.win_xsize, gfx.win_ysize, 0, 0);
- // copy global animations to render target buffer, if defined
+ // copy global animations to render target buffer, if defined (below border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function();
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+
+ // copy global masked border to render target buffer, if defined
+ if (gfx.draw_global_border_function != NULL)
+ gfx.draw_global_border_function(REDRAW_ALL);
+
+ // copy global animations to render target buffer, if defined (above border)
+ if (gfx.draw_global_anim_function != NULL)
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
screen = gfx.final_screen_bitmap->surface;
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
#if !USE_FINAL_SCREEN_BITMAP
- // copy global animations to render target buffer, if defined
+ // copy global animations to render target buffer, if defined (below border)
+ if (gfx.draw_global_anim_function != NULL)
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_1);
+
+ // copy global masked border to render target buffer, if defined
+ if (gfx.draw_global_border_function != NULL)
+ gfx.draw_global_border_function(REDRAW_ALL);
+
+ // copy global animations to render target buffer, if defined (above border)
if (gfx.draw_global_anim_function != NULL)
- gfx.draw_global_anim_function();
+ gfx.draw_global_anim_function(DRAW_GLOBAL_ANIM_STAGE_2);
#endif
// show render target buffer on screen
#else // TARGET_SDL
if (rect)
- SDL_UpdateRects(backbuffer->surface, 1, rect);
+ SDL_UpdateRects(screen, 1, rect);
else
- SDL_UpdateRect(backbuffer->surface, 0, 0, 0, 0);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
#endif
}
#endif
}
+void SDLFreeBitmapTextures(Bitmap *bitmap)
+{
+#if defined(TARGET_SDL2)
+ if (bitmap == NULL)
+ return;
+
+ if (bitmap->texture)
+ SDL_DestroyTexture(bitmap->texture);
+ if (bitmap->texture_masked)
+ SDL_DestroyTexture(bitmap->texture_masked);
+
+ bitmap->texture = NULL;
+ bitmap->texture_masked = NULL;
+#endif
+}
+
void SDLInitVideoDisplay(void)
{
#if !defined(TARGET_SDL2)
int dst_x = x, dst_y = y;
unsigned int time_last, time_current;
+ // store function for drawing global masked border
+ void (*draw_global_border_function)(int) = gfx.draw_global_border_function;
+
+ // deactivate drawing of global border while fading, if needed
+ if (draw_border_function == NULL)
+ gfx.draw_global_border_function = NULL;
+
/* check if screen size has changed */
if (surface_source != NULL && (video.width != surface_source->w ||
video.height != surface_source->h))
time_current = SDL_GetTicks();
}
}
+
+ // restore function for drawing global masked border
+ gfx.draw_global_border_function = draw_global_border_function;
}
void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,