return success;
}
+inline void SDLCreateBitmapContent(Bitmap *new_bitmap,
+ int width, int height, int depth)
+{
+ SDL_Surface *surface_tmp, *surface_native;
+
+ if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth,
+ 0, 0, 0, 0))
+ == NULL)
+ Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+ if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL)
+ Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
+
+ SDL_FreeSurface(surface_tmp);
+
+ new_bitmap->surface = surface_native;
+}
+
+inline void SDLFreeBitmapPointers(Bitmap *bitmap)
+{
+ if (bitmap->surface)
+ SDL_FreeSurface(bitmap->surface);
+ if (bitmap->surface_masked)
+ SDL_FreeSurface(bitmap->surface_masked);
+ bitmap->surface = NULL;
+ bitmap->surface_masked = NULL;
+}
+
inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap,
int src_x, int src_y,
int width, int height,
- int dst_x, int dst_y, int copy_mode)
+ int dst_x, int dst_y, int mask_mode)
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect src_rect, dst_rect;
dst_rect.h = height;
if (src_bitmap != backbuffer || dst_bitmap != window)
- SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ?
+ SDL_BlitSurface((mask_mode == BLIT_MASKED ?
src_bitmap->surface_masked : src_bitmap->surface),
&src_rect, real_dst_bitmap->surface, &dst_rect);
}
inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y,
- int width, int height, unsigned int color)
+ int width, int height, Uint32 color)
{
Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap);
SDL_Rect rect;
- unsigned int color_r = (color >> 16) && 0xff;
- unsigned int color_g = (color >> 8) && 0xff;
- unsigned int color_b = (color >> 0) && 0xff;
+#if 0
+ unsigned int color_r = (color >> 16) & 0xff;
+ unsigned int color_g = (color >> 8) & 0xff;
+ unsigned int color_b = (color >> 0) & 0xff;
+#endif
#ifdef FULLSCREEN_BUG
if (dst_bitmap == backbuffer || dst_bitmap == window)
rect.w = width;
rect.h = height;
+#if 1
+ SDL_FillRect(real_dst_bitmap->surface, &rect, color);
+#else
SDL_FillRect(real_dst_bitmap->surface, &rect,
SDL_MapRGB(real_dst_bitmap->surface->format,
color_r, color_g, color_b));
+#endif
if (dst_bitmap == window)
SDL_UpdateRect(backbuffer->surface, x, y, width, height);
}
inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y,
- int to_x, int to_y, unsigned int color)
+ int to_x, int to_y, Uint32 color)
{
SDL_Surface *surface = dst_bitmap->surface;
SDL_Rect rect;
+#if 0
unsigned int color_r = (color >> 16) & 0xff;
unsigned int color_g = (color >> 8) & 0xff;
unsigned int color_b = (color >> 0) & 0xff;
+#endif
if (from_x > to_x)
swap_numbers(&from_x, &to_x);
}
#endif
+#if 1
+ SDL_FillRect(surface, &rect, color);
+#else
SDL_FillRect(surface, &rect,
SDL_MapRGB(surface->format, color_r, color_g, color_b));
+#endif
}
inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y,