changed function to scale SDL surface to be externally available
[rocksndiamonds.git] / src / libgame / sdl.c
index dce249365e940efd5b1e9a43d6462904d31fe240..89d2af1efb8c28896ca76876bdec6f67b8509a91 100644 (file)
@@ -468,6 +468,21 @@ boolean SDLSetNativeSurface(SDL_Surface **surface)
   return TRUE;
 }
 
+SDL_Surface *SDLCreateNativeSurface(int width, int height, int depth)
+{
+  if (program.headless)
+    return NULL;
+
+  SDL_Surface *surface = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
+
+  if (surface == NULL)
+    Fail("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
+
+  SDLSetNativeSurface(&surface);
+
+  return surface;
+}
+
 static SDL_Texture *SDLCreateTextureFromSurface(SDL_Surface *surface)
 {
   if (program.headless)
@@ -980,23 +995,6 @@ void SDLRedrawWindow(void)
   UpdateScreen_WithoutFrameDelay(NULL);
 }
 
-void SDLCreateBitmapContent(Bitmap *bitmap, int width, int height,
-                           int depth)
-{
-  if (program.headless)
-    return;
-
-  SDL_Surface *surface =
-    SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, depth, 0,0,0, 0);
-
-  if (surface == NULL)
-    Fail("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
-
-  SDLSetNativeSurface(&surface);
-
-  bitmap->surface = surface;
-}
-
 void SDLFreeBitmapPointers(Bitmap *bitmap)
 {
   if (bitmap->surface)
@@ -2235,7 +2233,7 @@ static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
 }
 
 // ----------------------------------------------------------------------------
-// zoomSurface()
+// SDLZoomSurface()
 //
 // Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface.
 // 'zoomx' and 'zoomy' are scaling factors for width and height.
@@ -2243,7 +2241,7 @@ static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst)
 // into a 32bit RGBA format on the fly.
 // ----------------------------------------------------------------------------
 
-static SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height)
+SDL_Surface *SDLZoomSurface(SDL_Surface *src, int dst_width, int dst_height)
 {
   SDL_Surface *zoom_src = NULL;
   SDL_Surface *zoom_dst = NULL;
@@ -2354,7 +2352,7 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height)
   dst_bitmap->height = dst_height;
 
   // create zoomed temporary surface from source surface
-  dst_surface = zoomSurface(src_surface, dst_width, dst_height);
+  dst_surface = SDLZoomSurface(src_surface, dst_width, dst_height);
 
   // create native format destination surface from zoomed temporary surface
   SDLSetNativeSurface(&dst_surface);